Afraid
Characters
anyway.
A Penny for Your Thoughts
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Afraid
Character Sheets
A character sheet lists a background, one of: Veteran, Investigator, Attached, Entangled.
A character sheet lists four stats: Acuity, Body, Heart, Will. Rate stats in d6s, 2-5 or so.
A character sheet lists some number of traits, which you'll name yourself. Traits are the character's specific strengths and weaknesses. Rate stats in dice, 1-3, various sizes.
A character sheet might list a bond, maybe more than one, which you'll name yourself. A bond is a thing the character does or doesn't do, from which she draws strength. Rate bonds in dice, 1-3, various sizes.
A character sheet lists some number of relationships with other people, whom you'll name yourself. Rate relationships in dice, 1-3, various sizes. It also lists some number of unassigned relationship dice.
A character sheet lists the character's belongings, which you'll name yourself. Rate belongings in dice, 1 or 2, various sizes.
And a character sheet lists four circumstances: Alone, In Trouble, Lost, Unprepared. Each circumstance will be true or false; they'll change frequently.
Creating Your Character Sheet
The background you choose gives you your options for stats, traits, bonds, relationships, belongings and circumstances.
Veteran
You've fought monsters before; at least one, once.
- Stats: 12d6
- Traits: 2d4 2d6 1d8 2d10
- Bonds: you may assign one trait die to a bond, if you want.
- Relationships: 1d4 4d6 1d8
- Belongings: you may have one or two supernatural weapons.
- Circumstances: choose one to be true, not unprepared. The rest are false.
Investigator
You have a professional reason to be involved: social worker, doctor, pastor, reporter, cop, detective, researcher.
- Stats: 14d6
- Traits: 1d4 3d6 2d8
- Bonds: none.
- Relationships: 4d6 1d8
- Belongings: normal; no supernatural weapons.
- Circumstances: choose one to be true, not lost. The rest are false.
Attached
You care about the victim personally.
- Stats: 11d6
- Traits: 1d4 3d6 1d8 1d10
- Bonds: none.
- Relationships: 1d4 2d6 3d8 1d10
- Belongings: normal; no supernatural weapons.
- Circumstances: choose one to be true, not alone. The rest are false.
Entangled
You care about the victim personally, but your relationship with the victim and the victim's other friends and family is problematic somehow.
- Stats: 13d6
- Traits: 1d4 3d6 1d8 1d10
- Bonds: none.
- Relationships: 4d4 2d6 1d8
- Belongings: normal; no supernatural weapons.
- Circumstances: choose one to be true, not alone. The rest are false.
Understanding the stats:
You'll roll acuity alone when your character is researching or studying.
You'll roll acuity plus heart when your character is talking with someone.
You'll roll body plus heart when your character is doing something physical, but not fighting.
You'll roll body plus will when your character is fighting.
You'll roll acuity plus will when your character is deliberately attempting murder.
Assigning dice to stats:
Assign a minimum of two dice to each stat.
Naming traits:
Name fewer traits than you have available trait dice.
For instance: light sleeper, bald, good cook, vicious, I've killed a man, nobody's bigger than me, I have beautiful eyes, I'm proud, I'm a librarian, I once carried my sister out of a house fire, not easily spooked, sarcastic demeanor, I can read people's fates in their eyes, Tarot reader, fat, "let me at 'em."
Assigning dice to traits:
Assign a minimum of one die and a maximum of three dice to each trait.
Do not assign mixed dice; assign only dice of the same size. Bad: 1d61d8; good: 2d6.
However, if the trait is supernatural, give it an additional d4, not from your available trait dice. This die doesn't count against its maximum.
Naming bonds:
Only if you chose veteran may you name a bond.
There are three kinds of bonds: bonds of conscience, bonds of tradition, and bonds of nightmare.
Bonds of conscience, for instance: I never lie, I'm faithful to my lover, I give money to beggars, I protect children, I treat everyone with dignity.
Bonds of tradition, for instance: I pray 5 times daily to Allah, I pay a 10% tithe on all the money I earn, I never cut my hair, I wear a yarmulke, I don't eat meat, I dance in each May.
Bonds of nightmare, for instance: I sleep days in a coffin in the earth of my homeland, I keep my heart in a funary jar, I kill puppies for satan, I cut out my own eyes for power.
Assigning a die to a bond:
Only if you chose veteran may you assign a die to a bond.
Assign only a single die, from your available trait dice.
If the bond you name is a bond of nightmare, the die you assign it must be a d4.
If the bond is supernatural, give it an additional d4, not from your available trait dice.
Naming relationships:
Name only one or two relationships.
For instance: my brother, Anne, Benjamin, my aunt, Pstor Whitall, this veteran I saw once begging in the road, my second grade teacher.
Assigning dice to relationships:
Assign a minimum of one die and maximum of three dice to each relationship.
Do not assign mixed dice; assign only dice of the same size. Bad: 1d61d8; good: 2d6.
Do not assign most of your relationship dice. List the rest as unassigned relationship dice.
Naming belongings:
Name only your character's exceptional belongings: things that she has that you wouldn't expect her to have, and things that she has that are significantly better quality or worse quality than you'd expect.
Name at most five or six belongings.
For instance: a handgun, a house with a heated pool, a cardboard sign, vestments, my grandmother's sewing machine, great real estate investments, a german shepherd, an extensive library of rare books, a laptop with high-speed wireless.
Assigning dice to belongings:
If it's normal, assign it 1d6.
If it's big or powerful, assign it 1d8.
If it's high quality, assign it 2d6.
If it's high quality and big or powerful, assign it 2d8.
If it's crap, assign it 1d4.
If it's supernatural, assign it an additional d4.
Choosing circumstances:
Choose one circumstance to be true, according to the background you chose. The rest are false.
Name your character and your character sheet is done.
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