anyway.
A Penny for Your Thoughts



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Antiquated


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I started posting at the Forge in August 2001. I was the 116th person to sign up. Now there are 3,854. I've written about 1200 posts there, almost one per day. Mine are less than 1% of the total. 300 pages of threads in the general forums, 30 threads per page, 2 to 100+ posts per thread. The Forge is on-topic enough that you can safely ignore only, oh, half of the threads, maybe two thirds. Let's round down and say that to own the Forge you have to read 20,000 posts. Let's be generous and say that reading the essays will substitute for 10,000 of them, so if you prefer: all the essays and 10,000 posts.

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A friend of mine said to me over thanksgiving that RPG rules are just whatever, right? What matters is the group and the setting.

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Well that was a rough Christmas. Boy did I end up cranky.

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Also, here's me, if you can believe it, actually praying.

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I'm going to write a short story called "The Technophage."

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Good design, bad design.

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Conflict Resolution in D&D-style combat:

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This is a lot to ask you to read. It's a couple years' worth of my, Meg's and Emily's gaming written up on the Forge:

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Let's make a few definitions concrete. These that follow, despite being in my own words, are the definitions we use at the Forge and also the definitions that Egri uses in The Art of Dramatic Writing. (Allow me a gripe: my edition has it "The Art of Dramat!c Wr!t!ng." "The Art of Dramat!c Writing" I could see, but three bangs? Please.)

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We played another kick-butting session of Primetime Adventures. I'll write it up at the Forge soon, but afterward Emily and I had an interesting conversation about game design and stuff, out of which came this for me:

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Will everybody get it better if we call it Stakes Resolution? So we have Stakes Resolution vs. Task Resolution?

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Here are some wicked groovy FitM Stakes Resolution rules you can use tonight, if you wanna!

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Christopher Weeks just made an online automatic proto-npc generator for Dogs in the Vineyard! It is the sweet.

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The Food Timeline! Gacked from MetaFilter.

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Speaking of food, I praise whatever God or chance brought Korean restaurants to the Pioneer Valley. I just finished a squid dish so spicy that I was weeping openly and scarfing down kim chee to ease the burn.

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The Skiffy Game

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Just for Ninja J: A Bloated Stupid-fest RPG, part 1.

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"An atheist. You haven't done much magic then? Just fooling around or whatever? Any kind of you know tradition or anything?"

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Whoa.

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How RPG Rules Work

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The goal of designing rules is to change social contract.

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Kenneth Hite awarded Dogs in the Vineyard his Outie for Best RPG of 2004!

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Skiffy Game, character creation, some thinking. Based on Eric's observation about Sorcerer down here.

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Quite out of the blue and absolutely positively with no provocation whatsoever, Matt Wilson says to me:

Post on your blog about these non-person-to-person conflicts and why they're stupid. I am ready to disagree. "Can I climb the wall?" Maybe stupid. "Can I believe in myself?" Not stupid, but not necessarily person-to-person.
Am I allowed to just take on your examples, Matt, or do I have to state my position clearly?

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I I E E

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This is a test. Does changing the html mean changing the php?

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I am returned!

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Several different individuals at the con asked me about stuff on my blog here. Particularly, they asked me about what should I contribute? in RPGs, referencing this post and comment thread. Apparently they think I have something in mind, about how answering how should I treat others' contributions? - IIEE, Conflict Resolution - is the easier, smaller part of designing a game.

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I've made my second big Dreamation post on the Forge: Roleplaying Theory In Person.