anyway. |
1-14-05 On 1-14-05, Chris wrote: Bleah, sad but true. Massive point juggling for character creation? Check. Attributes/Skills to "simulate" a reality? Check. And some people wonder why I buy all "out there" games. It only proves my belief: Most big published games are the same game with different attributes, skills, powers and stuff, with different probabilities. Ugh. On 1-14-05, Ninja Hunter J wrote: Chimneyfuck! On 1-14-05, Ninja Hunter J wrote: Where do I find 'Proficiency: dildolauncher'? I couldn't find 'Profession: Sex Mercenary' anywhere in Appendix IX: Alternate Professions. On 1-15-05, Jürgen Mayer wrote: Admit it, Vincent, that was just and old design of yours that you thought was really kick-ass ten years ago. On 1-15-05, Vincent wrote: ...Thirteen years ago, I think. On 1-15-05, Jürgen Mayer wrote: =) On 1-18-05, Matt wrote: Your comment about gear based on skills got me thinking, and I mentioned it to Meredith, who's sitting across from me, and she said "it's like how 'stewardess barbie' comes with a carry-on and kicky boots." |