anyway.
A Penny for Your Thoughts



2005-10-31 : Teasering

1. On 2005-10-31, Clinton R. Nixon I, Esq. wrote:


Seriously, I envy you so much right now for getting to play with this before the rest of us. If we were on a schoolyard, I would totally steal this from you.

Marginalia


2. On 2005-10-31, Sempiternity wrote:


k, i just have to say, i love that creepy little statue drawing. Reminds me of those ancient norse chess sets.

Marginalia


3. On 2005-10-31, Vincent wrote:


Of course it's based on one of those ancient Norse chess sets!

This reminds...
MH of Somehow the face reminds me of Joakim Pirinen's work
MM of Lewis Chessmen-tastic
 
This makes...
SEM go "Of course!"
 
Marginalia


4. On 2005-11-01, Peter Dyring-Olsen wrote:


Oh, man - and here I thought that Dragon Killer was on a break, since you didn't post about it in its fish bowl...
The horrible and annoying question that is however only based on being rather eager to read the book: how soon is soon?

Marginalia


5. On 2005-11-01, Kirk wrote:


If the stress from exams doesn't kill me first, the suspense will!

Marginalia


6. On 2005-11-01, Ben Lehman wrote:


*so* wish I was there.

yrs--
--Ben

Marginalia


7. On 2005-11-01, Matt Wilson wrote:


What? What is everyone commenting on? All I see is the thread title. Is there something hidden that only cool people with Roddy Piper's sunglasses can see?

Argh. And also gah.

Marginalia


8. On 2005-11-01, Vincent wrote:


Matt: you don't see the image? Weird.

This makes...
MW go "I can see it at work!"*
CCW go "I can't see it either"*
jmn go "I can see it fine..."*
CCW go "No problem at work though."*
 
Marginalia
* click through for explanation


9. On 2005-11-01, chris moore wrote:


Vincent, your games are so, so much fun to play. I can't wait to buy this new game!

Marginalia


10. On 2005-11-01, ScottM wrote:


Who's the artist responsible? Any further info to whet our appetite... say, timetable or resolution elements?

Marginalia


11. On 2005-11-01, Vincent wrote:


The artist is yours truly. I'm thinking a March release - timetablewise, I'm ahead of where I was with Dogs two years ago. We playtest tonight!

I haven't been posting to the fishbowl because I'm busily drafting a draft.

Marginalia


12. On 2005-11-01, Blankshield wrote:


Blark! totally missed the connection to the fishbowl... I was wondering what was up with this "Oregon Killer" game... thought maybe you were drifting back into kpfs territory, which puzzled me greatly...

You might want to look at your font... :)

James

This makes...
CS go "Totally!"*
dhs_rr go "Looks fine to me!"*
CCW go "Of course it says 'Dragon'"*
VB go "dammit."*
 
Marginalia
* click through for explanation


13. On 2005-11-01, John Harper wrote:


It totally says "Oragon." Took me a minute to figure it out, too.

Marginalia


14. On 2005-11-02, Neel wrote:


I would like to play this. Have I mentioned I have a group I can use to playtest? :)

Marginalia


15. On 2005-11-02, Clinton R. Nixon wrote:


Neel,

I hear Vincent only has one PDF of this game and hasn't made any extra. If this is true, I will knife-fight you for it.

- Clinton
crnixon@iwillknifefight.com

Marginalia


16. On 2005-11-02, Vincent wrote:


Our playtest was not hummin'!

Work to do, work to do.

This makes...
NinJ go "I was into it."*
 
Marginalia
* click through for explanation


17. On 2005-11-02, Charles Wotton wrote:


Now that I can see it, I've got to admit it looks good. Damn good.

Can I join the knife-fight?

Marginalia


18. On 2005-11-09, Vincent wrote:


Playtest number two went MUCH better.

Marginalia


19. On 2005-11-10, Peter Dyring-Olsen wrote:


I may be cheeky in asking this, Vincent - but somewhere down the line it would be really interesting to hear about the problems you experienced with the first playtest and how you went about solving them. It may shed a little light over the process of creating a functional and interesting rpg (which is of interest to us budding designers).
Best
Peter

This makes...
VB go "VERY fair question."*
 
Marginalia
* click through for explanation


20. On 2005-11-10, Ninja Monkey J wrote:


Peter, it was regular game-not-yet-great stuff. Mostly pacing, which is always an issue, and also some "what are we doing and how do we do it" unclarity. It was nothing catastrophic.

New character sheets cleared up a lot of the issues and reconfigured conflict res did the rest.

The lesson to gain, if I could guess what Vincent's gonna say, is simply to playtest your game and be really honest when something doesn't work and why.

Marginalia



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