Seriously, I envy you so much right now for getting to play with this before the rest of us. If we were on a schoolyard, I would totally steal this from you.
Oh, man - and here I thought that Dragon Killer was on a break, since you didn't post about it in its fish bowl...
The horrible and annoying question that is however only based on being rather eager to read the book: how soon is soon?
What? What is everyone commenting on? All I see is the thread title. Is there something hidden that only cool people with Roddy Piper's sunglasses can see?
Blark! totally missed the connection to the fishbowl... I was wondering what was up with this "Oregon Killer" game... thought maybe you were drifting back into kpfs territory, which puzzled me greatly...
You might want to look at your font... :)
James
This makes...
CS go "Totally!"*
dhs_rr go "Looks fine to me!"*
CCW go "Of course it says 'Dragon'"*
VB go "dammit."*
I may be cheeky in asking this, Vincent - but somewhere down the line it would be really interesting to hear about the problems you experienced with the first playtest and how you went about solving them. It may shed a little light over the process of creating a functional and interesting rpg (which is of interest to us budding designers).
Best
Peter
Peter, it was regular game-not-yet-great stuff. Mostly pacing, which is always an issue, and also some "what are we doing and how do we do it" unclarity. It was nothing catastrophic.
New character sheets cleared up a lot of the issues and reconfigured conflict res did the rest.
The lesson to gain, if I could guess what Vincent's gonna say, is simply to playtest your game and be really honest when something doesn't work and why.