2006-06-13
: A duh moment for that game
That still title-wanting game.
So Ben tells me that in his game the other night they had some conflicts go on too long too. I expect he was playing by all the current rules, so, I guess it's a thing. I'm musing and duh!
If you win the advantage die a third time in a row, stop. It's a technical win, like a technical knockout. Negotiate an outcome; your stick is the usual exhaustion or injury.
Done.
A question though: should a natural win by doubling be mechanically different than a technical win? If so, the answer that comes to mind is: on a natural win, negotiate an outcome and your stick is exhaustion or injury + 1! Reduce your opponent's stat by 3 die sizes instead of 2.
Time to play this game again.
1. On 2006-06-13, Clinton R. Nixon wrote:
Oh, man - making the stick worse is a pretty mean move. I might make a TKO a smaller stick, instead, but that's just based off two sessions of play.
They should be different. It's a different kind of win. The doubling always feels crushing and final. Maybe a TKO is "they lose 2 but you lose 1"? Do that and people would try hard to avoid it.
The most serious outcome has to be available on the opening roll. Thus, doubling has to be either more serious than or as serious as the technical win.