I'm still basking in the afterglow of publishing something, but I'm gonna need another fix, and all my projects are stalled and sucking.
I have these ideas that I LOVE, but right now they're just mediocre games. I hope, hope, hope, I can one day make Dungeonfuckers a real thing, because it's going to rock.
Jesse Schell says in The Art of Game Design that what makes game design so stupid difficult is the fact that the experiences we game designers are trying to give our audiences are very, very far removed from the medium and material we work with. We're trying to create an experience of moral danger, for instance, and what we're trying to create it with is 3x5 cards and 6-sided dice. Of course it's stupid difficult!
I think that's kinda crap. I mean, the same could be said of books (squiggles on paper are pretty far removed from human emotion) and yet we don't question that books move us.
Of course, writing books is hard, too...
Then again, plays are very similar to what we're portraying (pretty much a 1-1 mapping in some cases) and they're also really hard.
I think it may just be that art is hard. Because God doesn't want us biting His style.