2012-04-09
: Last Chance Game Chef
...Is live! From now until the 15th.
I was at PAX East so I couldn't announce it on the day, but I did check and get my 4 random ingredients:
Night and Day
The Art of Destruction
Unnumbered
The Memory Cheats / Has This Been Done?
I'm not tapping in - I don't have a good record of actually managing to participate in design contests - but still. Those are some pretty evocative ingredients, no?
1. On 2012-04-09, Vincent wrote:
...And over lunch I designed a game. So maybe I will tap in.
It's called "It's Always Over," and it's sad for reals.
(By the way, if anyone reading has the same bug - "Text Enhance" - it's very easy to get rid of, so that's good news. It's an add-on/extension in your browser, and deleting or uninstalling seems to clean it up completely.)
Ben and I talked at PAX East about how many rpg designers are, while perfectly nice people, nevertheless some cynical, misanthropic bastards. This game I've designed reminds me of that conversation.
If you don't want your life cannibalized for fiction, don't know a novelist. If you don't want your sorrow cannibalized for a game, don't know me.
Man, something about animals in distress kicks me in the guts the way human misery rarely does. I think it's the pathos of them not understanding what's going on, just that they're scared and hurt.
Still, I don't have kids. I bet once you've got kids you develop a whole new spectrum of despair.
Simon: I think you're totally right about the kids thing. As a pet owner, my dog being lost is about the worst possible thing I can imagine, but -- once I have kids -- a whole 'nother set of horrible anxieties become possible.