anyway.
A Penny for Your Thoughts


On 2005-10-24, Vincent wrote:


It's not just leaving room for player creativity. I mean, frickin' Shadowrun does that. Shadowrun is a mass of arrows all pointing different directions, with big ugly holes left for player creativity.

I'm talking about game design that demands player creativity, of a particular emotional sort.
This reminds me...
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This makes...
VB go "oh hey, Mark W. said this first."
...And I didn't even notice until now.
 
This makes me go...
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anyway.