anyway.
A Penny for Your Thoughts
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On 2005-10-24, Vincent wrote:
It's not just leaving room for player creativity. I mean, frickin' Shadowrun does that. Shadowrun is a mass of arrows all pointing different directions, with big ugly holes left for player creativity.
I'm talking about game design that demands player creativity, of a particular emotional sort.
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This makes...
VB go "oh hey, Mark W. said this first." ...And I didn't even notice until now.
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anyway.
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