Doesn't that make the perfect Sim Game a mechanic for not exploring a pre-existing dream, but for creating the dream?
Cool, players and participants come together not to explore J.R.R. Tolkiens world of Middle Earth, but to make Middle Earth themselves.
Because the 'fruitful void' sorta requires it to be, y'know - a void.
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MW go "Universalis?"
JCL go "that's my design goal, at least"
when I talk about minimalist Sim, what I'm aiming for is a handful of rules that will help explore the Void. it's an area that hasn't really been explored in Sim game design.