anyway.
A Penny for Your Thoughts


On 2005-11-09, timfire wrote:


It's not right, is it? The puffs are the SIS, right? Then the whirlwind is a way of perceiving the SIS. So there should be one puff inside the whirlwind, and all the Fallout/Stakes/Escalation stuff should be the arrows passing back and forth to the players from the dice and the SIS.

No, the Void != the SIS. The Void is entirely different thing than the act of role-playing. In thematic play/narativism, the Void exists inside the SIS, because theme can only exist inside a narrative. But in Gamism, where the Void deals with tactics and guts or whatever, a certain amount of the Void exists outside the SIS.

This reminds me...
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anyway.