anyway.
A Penny for Your Thoughts


On 2005-11-13, Weeks wrote:


Vincent starts this whole thing asking us to ask questions. I'm not sure these are all important, but here are mine:

I don't know if anyone has given this any thought, but how many arrows are required to generate a whirlwind? Is it even that kind of relationship?

How discrete is a procedural element? In the DitV diagram at the top, why aren't Dice through Escalation a single Resolution element? Do all procedural elements contribute to the whirlwind? What role do things like character generation and between towns reflection play on whirlwind generation?
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anyway.