anyway.
A Penny for Your Thoughts


On 2005-06-06, Vincent wrote:


Jonas: "I know what is fun for me and that you cannot get the same experience from immersion focused games if you add rules to them."

I don't think you've added the right rules.

This is trivial to show. Do you spit on your fellow players when your character spits on theirs? No; you play by the general social rule that we don't spit on each other. In fact you play by a whole host of social rules that distance you from your character, always.

RPG rules are just more social rules.

If social rules like "we don't spit on each other even when our characters do" don't screw up your immersion, then social rules like "we resolve conflicts of interest using dice" needn't. To show otherwise you're going to have to somehow show that RPG rules aren't social rules. Good luck.

(If social rules like "we don't spit on each other even when our characters do" do screw up your immersion, then your immersion's too brittle to deserve the name.)
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anyway.