anyway.
A Penny for Your Thoughts


On 2005-04-11, Chris wrote:


A lot of games would do much better by the audience/play groups if they stated boldly what they're about.

WFRP may be "gritty" but it sure isn't realistic. It isn't a power kick like the Warhammer Battle game, and it isn't about "realism", it's more like a high powered fantasy Call of Chthulu. You roll the dice, you play craps for your wacky character, and then you send them into hell, for better or worse. Like very hardcore OD&D, or Nethack, toss reality or story concerns out the door.

I think games that state in a paragraph or less what they're about up front eliminates a lot of problems (for the literate, reading crowd, the rest shouldn't really be playing rpgs...)
This reminds me...
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anyway.