anyway.
A Penny for Your Thoughts


On 2008-02-06, Vincent wrote:


It went mixed.

It really highlighted to me the creative differences in our group. Like, which of us really prefer characters to be likable, and which don't; which of us prefer what kind of provocation from our rules; which of us want to choose the broad arc of the story and which of us want it to choose us. (GNS-heads: I mean our creative differences within our shared creative agenda.) Most of the time, our creative differences are at worst something we compromise about - more often they're a source of good dynamic friction. I can say more about that if anybody's interested.

But with Sorcerer, there was no compromise, and no playing off each others' different creativities. I don't know if it was partly where we were at, or if it was all uncompromising Sorcerer - dunno. Could be all Sorcerer.

Anyway, the result was that Julia and I had fun, Meg and I had a little fun, Em and I had functional non-fun, and J and I had nonfunctional non-fun, until a half hour of extreme fastforward basically after the game had ended. (I was the GM.)
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anyway.