anyway.
A Penny for Your Thoughts


On 2008-04-08, GB Steve wrote:


I suppose one of the things with Indie games is that they focus on conflict and resolve it. There are very few games in which the idea is to keep the conflict going and push back the resolution. Games in which conflicts are not resolved directly, like Ars Magica, can build the tension at whatever suits the players. And there's always diplomacy, research and hitting stuff to fill the time.

I did design a game in which the idea is to keep as many conflicts going at once as possible and in which resolution ultimately doesn't really help the character. But it hasn't got very far (like all but two of my games).
This reminds me...
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anyway.