As far as I'm concerned, the purpose of an rpg's rules is to create the unwelcome and the unwanted in the game's fiction. The reason to play by rules is because you want the unwelcome and the unwanted - you want things that no vigorous creative agreement would ever create.
Your design philosophy always reminds me, phone geek that I am, of VoIP and other disruptive technologies.
Cool post, V.
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