anyway.
A Penny for Your Thoughts


On 2008-09-29, Jonathan Walton wrote:


For me, I think it depends on the last game session I had. If it had issues, I'm with Ron; if it was totally awesome, I'm with you.

I posted more thoughts on your "Seriously, I'm out" line of reasoning over here, as a polite disagreement:

http://thouandone.wordpress.com/2008/09/29/they-will-play-your-game-wrong/

Can we design games that facilitate play groups in finding their own bliss, as opposed to synchronizing their bliss with the designers' (while still avoiding the "infinite options! all white bread" problem)? I'm optimistic, actually.
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anyway.