anyway.
A Penny for Your Thoughts


On 2009-05-01, Gregor wrote:


Yeah, I felt the magic in a game of Land of Nodd that I played was more "magical" than most. Perhaps because it was ill-defined, and moment to moment we didn't know where we were going with it. (Magic in the game came through music, so we had composers working for/against Napoleon. The possibilities were huge, and the effects were almost always suprising even when subtle and small. A spellbook was as simple as a clutch of pencilled outlines for a symphony.)
This reminds me...
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anyway.