anyway.
A Penny for Your Thoughts


On 2009-05-08, Marshall Burns wrote:


I'm glad that people are finally talking about how GMs in Gamist play don't have to be competing with the players. It can be done, with certain designs that put a set limit on the GM's resources, but it's not necessary or even (I'd say) the common case.

What it's usually like is, the GM sets up a situation that demands that the players perform cleverly and skillfully, or else fail. If they fail, they suffer the consequences for failure (often character death but not necessarily), then take what they've learned from this failure, gird their loins, and charge into the fray once again. If they succeed, the GM amps up the challenge factor a bit for the next one. The GM is invested in neither outcome; both are good.
This reminds me...
Your initials:
Link URL:
Link text:
Please keep your link text short.
Please feel free to self-link!
If you're human:
Never mind.
Some maybe useful links:
Complete Index of Entries
Search for a Post or Comment
Search the Forge Forums

 
This makes me go...
Your initials:
Your response:
Explanation (optional):

This is for short comments, corrections, praise, me toos, stuff like that. Briefly, please!
If you're human:
Never mind.




anyway.