anyway.
A Penny for Your Thoughts


On 2009-09-10, Mathieu Leocmach wrote:


Just when I am arguing with a friend about a game design that need a fruitful void. We want to make a game with heroic protagonists. He proposed a gauge of heroism and I was like trashing inarticulate grunts about fruitful void and emergent properties.

Now I can make him read this post. Thanks Vincent. I definitely agree about what Alex D. told about you.
This reminds me...
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anyway.