anyway.
A Penny for Your Thoughts


On 2010-01-15, Ben Lehman wrote:


Hey, Joel.

I think for the Solar System to work you need setting premise. Near drips setting premise, natch. When I've used Solar System for other stuff it's been other stuff that drips setting premise (Planescape, say.)

Then you have to design your bits (keys and abilities and pools and what have you) around that setting premise, at which point, yeah, you can actually have a game that answers the three questions that Vincent is talking about.

If you just sit down and go "okay, we're playing Solar System let's make up a setting" ... It'll suck. I'm like %90 confident it'll suck.

yrs--
--Ben
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anyway.