anyway.
A Penny for Your Thoughts


On 2010-02-16, Roger wrote:


To talk more about character generation: I feel like a lot of games fall into the same trap they do with adventure generation -- they just tell the player "Alright, now create a character (or adventure) that is interesting."

"Gee, thanks, Game -- care to tell me how to go about doing that?"

"You know, *interesting*, you clod."

A lot of games eventually work when you've played them enough times that you learn what's interesting and what isn't, but it seems like there should be a better mechanism than that.
This reminds me...
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anyway.