anyway.
A Penny for Your Thoughts


On 2010-02-17, Vincent wrote:


Ah, here's a quick and dirty:

Characters take effective actions that (a) deplete, restore, build, or otherwise change their resources, and (b) change their circumstances, sometimes only immediately, sometimes profoundly. Characters' resources (a) provide breadth and depth to their ranges of effective actions, and (b) can also change their circumstances, immediately and/or profoundly. Characters' circumstances, of course, (a) constrain and provoke their effective actions, and (b) can change their resources.

A warrior kills his enemies, gaining experience and looting their wealth, but suffering exhaustion and wounds. For a while he's able to stay ahead of the curve - his experience does him more benefit than his wounds hamper him - but that time comes to an end. He uses his accumulated wealth to buy a wife and a home, and he turns his battle-cultivated experience to politics, to good effect. Now he's mayor.

Cycles of effectiveness, resource, and positioning, all trading off one into the next. That's currency. (So however it happens in play, that's your game's systemic currency, whether you have character sheets or dice or whatever or none.)
This reminds me...
Your initials:
Link URL:
Link text:
Please keep your link text short.
Please feel free to self-link!
If you're human:
Never mind.
Some maybe useful links:
Complete Index of Entries
Search for a Post or Comment
Search the Forge Forums

 
This makes me go...
Your initials:
Your response:
Explanation (optional):

This is for short comments, corrections, praise, me toos, stuff like that. Briefly, please!
If you're human:
Never mind.




anyway.