anyway.
A Penny for Your Thoughts


On 2010-02-17, Adam B wrote:


Thanks, Vincent!

Rereading the original post with the idea that it's specifically about design makes it all way clearer. And now I'm starting to see how "you should design your game to say something about human nature" isn't some vague philosophical idea, it's something you can point right at during the design process.
This reminds me...
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anyway.