anyway.
A Penny for Your Thoughts


On 2005-06-16, Ben Lehman wrote:


Jason --

Hmm... I agree that it totally has to be done, but not for the same reasons at all. Being with a big company doesn't shorten a natural development cycle (look at the 3-year gap between D&D 3 and D&D 3.5) but there are plenty of other good reasons to do it, mainly wide distribution.

The reason why *some* (key here: SOME) companies have much shorter development cycles has more to do with the fact that they cut out big, important chunks of production, like playtest, consideration, and editing.

yrs--
--Ben
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anyway.