anyway.
A Penny for Your Thoughts


On 2010-04-27, Chris Chinn wrote:


Laughing.

Yeah, I saw "Make their lives NOT BORING" and flashed back to writing way back on DitG, "Make things interesting" and having people go, "but what do you mean by interesting?" and me going, "What do you find interesting? Put that in your scenes!" etc.

I think the slow shift we're seeing permeate is the understanding that some games are designed to be GM'ed in specific ways, that doing just any ol'which way will not necessarily lead to fun games.
This reminds me...
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anyway.