anyway.
A Penny for Your Thoughts


On 2010-08-15, Vincent wrote:


Ah! Talking about design, at last. Finally talking about design, instead of laying groundwork.

It's exciting. For a long time the conversation has been dominated by "roleplaying should be personally and socially fulfilling." Now for the past year or so, and getting stronger and more clear every day, we're finally talking about game design.
This reminds me...
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This makes me go...
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anyway.