anyway.
A Penny for Your Thoughts


On 2011-04-13, Vincent wrote:


Oh, we didn't talk about that. We talked about the kinds of rules that freeform games give us, to learn from and use in design. We didn't talk at all about what "structured freeform" could, does, or ought to mean as a categorical or marketing term.

Ghost Opera provides some fantastic rules to look at, and reminds me of a thing or two that I've forgotten, too. Thanks for linking to it! It's very cool.
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anyway.