anyway.
A Penny for Your Thoughts


On 2011-11-03, Vincent wrote:


James:

at 12: Cool!

at 13: Thanks! I swapped the places of 2 of the high-number MC entries at the last minute and forgot to go back through. There are a couple of other such misnumberings and I'll fix 'em.

at 14: Nope! Freaking the other player out enough to quit is a win for sure. Read the MC intro text to say "if the other player loses urgency and stops trying to escape, that means your ghosts aren't scary, and you're going to lose."
This reminds me...
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anyway.