anyway.
A Penny for Your Thoughts


On 2012-04-12, Moreno wrote:


Vincent, your last post is the clarification I was searching for, too :-)

But there is something fummy in all this talks about DitV success.. as you said many times, it's not a game about something that grab people and force them to give you money.

(this surprised me by the way. When I did hear that there was a game where your character went around in the Fae West, a Colt in one hand and a Bible in the other, fighting to save cities, all I could think was that I HAD to play that game, it was like it was written specifically for me. As a premise, beat playing Jedi, elfs or space marines so hard to make them run crying mummy. Imagine my disappointment when I discovered that most people didn't share my enthusiasm. OK, well, you don' have to imagine it, you are the one who sell that game at gamer convention...)

Apart from the people like me who were drooling at the premise... what do you think was the key to the game's success with other people?

OK, the game is good, very good, and deliver what it say. But there other good games that don't get that kind of success. Making a very good game is a good start, but then, how you make people try a game with a uncommercial premise, so that they can notice the good system?
This reminds me...
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anyway.