anyway.
A Penny for Your Thoughts


On 2005-03-24, Hello Sailor wrote:


V: Okay, so the important bit wasn't the writing, it was the changing of what the game can mean. That's a lot of room for change, since conventional wisdom says that players are generally free to develop their characters as they wish. Are you saying that the game mechanics should limit that scope, in order to keep the game within a certain range of meaning? If so, that's a big sacred cow to slaughter.
This reminds me...
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anyway.