In a Wicked Age
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Blood & Sex 5H: A deer-path through towering woods to a still pond. JS: A priestess of a merciful temple of healers, on pilgrimage to the birthplace of her order. 6H: The alliance by marriage of a certain tyrant's family with the cult of a certain desert god. 9D: The secluded home of an exiled court-wizard. God-kings of War 5H: A great army's marching orders, passwords, and signals. JS: A fortress guarding the only pass through treacherous mountains, overseen by a corrupt and voracious war-captian. 6H: A speaker for the ancestors, carrying secrets and warnings. 9D: A much-decorated company of the enemy's light cavalry. the Unquiet Past 5H: The awakening of three powerful and malignant genii. JS: A knowledge-mad sorceress, delving into ancient secrets. 6H: The bloodthirsty ghosts of those drowned in an accursed water. 9D: A camp physician, her pockets full of salves and drugs. a Nest of Vipers 5H: The college of a small but prestigious magical order. JS: The flight of a prince and his forbidden lover into hiding. 6H: A tower of silver and alabaster, which rises from the sea under the new moon. 9D: The corpse of a lord's hunting hound, caught in a rose-briar. |