In a Wicked Age
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Blood & Sex 6S: An oasis of sweet water in a barren wilderness, haunted by the shadows of some vast atrocity committed centuries ago. 5H: A deer-path through towering woods to a still pond. KC: A bandit captain, in hiding, with her trusted bodyguard. 8C: A band of goat herders, armed, outraged by an injustice visited upon their clan. God-kings of War 6S: A flock of hunterbirds, sharp-beaked, clever, and dreadful. 5H: A great army's marching orders, passwords, and signals. KC: An outlying watchtower on a wooded hill. 8C: A high, many-towered wall on a fierce border. the Unquiet Past 6S: The convocation of a ruins' ghouls, gaunts, and wisps. 5H: The awakening of three powerful and malignant genii. KC: A treasure seeker, following the whispers of a slave spirit. 8C: The father of a child possessed by a voracious spirit. a Nest of Vipers 6S: An innkeeper who murders and robs his wealthy guests. 5H: The college of a small but prestigious magical order. KC: A troupe of musicians for hire, one of whom is a burglar and cutpurse. 8C: A tempter devil, fond of luxury and sin, respecter of no law and every appetite, imprisoned until this very hour and minute within a stone crypt behind an old monk's garden. |