In a Wicked Age
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Blood & Sex 5H: A deer-path through towering woods to a still pond. KD: A company of desert horsemen, hiding a woman amongst them. 6D: A practitioner of luck-magics traveling ahead of a ferocious storm. 8C: A band of goat herders, armed, outraged by an injustice visited upon their clan. God-kings of War 5H: A great army's marching orders, passwords, and signals. KD: A chest containing the tax monies of a rural province. 6D: The self-important master of strategy to a great general. 8C: A high, many-towered wall on a fierce border. the Unquiet Past 5H: The awakening of three powerful and malignant genii. KD: The exposure by erosion of a long-buried door. 6D: A youth or maiden, the reincarnation of an ancient sage, remembering uncanny arts but forgetful of safeguards. 8C: The father of a child possessed by a voracious spirit. a Nest of Vipers 5H: The college of a small but prestigious magical order. KD: A wealthy merchant-priest with much political clout. 6D: The murder by strangling of an officer of the city watch. 8C: A tempter devil, fond of luxury and sin, respecter of no law and every appetite, imprisoned until this very hour and minute within a stone crypt behind an old monk's garden. |