In a Wicked Age
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Blood & Sex 5H: A deer-path through towering woods to a still pond. 9C: A young girl, inexperienced but astute and a canny judge of character. 10S: A wandering spirit, visible at will, an inflamer of human passions. 10H: The child of a great and renowned theologist, forced into priesthood against both inclination and nature. God-kings of War 5H: A great army's marching orders, passwords, and signals. 9C: A demon-god of blood and vengeance, forgotten since antiquity, recently awakened. 10S: The mutiny and revolt of a prestigious cavalry company. 10H: A tender of war-bulls, shaved-headed and fearless. the Unquiet Past 5H: The awakening of three powerful and malignant genii. 9C: An unsavory treasure-seeker, with an honest map. 10S: An ancient stone way marker, indicating an overgrown road. 10H: The meeting by chance of old enemies, one less forgetful than the other. a Nest of Vipers 5H: The college of a small but prestigious magical order. 9C: An underground chamber, eerie with blue-green lights. 10S: A court dandy, casually cruel, exiled from the presence of the prince for a petty slight. 10H: A wizard jealously guarding her magical territory. |