In a Wicked Age
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Blood & Sex KD: A company of desert horsemen, hiding a woman amongst them. 5H: A deer-path through towering woods to a still pond. 8H: The local lord's daughter, tramping after strawberries. 4H: The night each year that a certain ghost is allowed her freedom. God-kings of War KD: A chest containing the tax monies of a rural province. 5H: A great army's marching orders, passwords, and signals. 8H: A day sacred to an oppressed slave cult, the celebration of which is punishable by torture. 4H: A token indicating that its bearer speaks for the high general. the Unquiet Past KD: The exposure by erosion of a long-buried door. 5H: The awakening of three powerful and malignant genii. 8H: The son of a great tyrant, born crippled and denied his inheritance. 4H: An ambitious petty-wizard, quick to take offense. a Nest of Vipers KD: A wealthy merchant-priest with much political clout. 5H: The college of a small but prestigious magical order. 8H: A decrier of the gods as false, unworthy of our attention, and his learned detractors, in heated dispute. 4H: A fallen-in mansion, where by night ghosts and devils meet. |