In a Wicked Age
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Blood & Sex 2H: The ascension to mastery of a student wizardess, unrecognized by her order but absolutely clear and undeniable to her inner self. 4H: The night each year that a certain ghost is allowed her freedom. JC: The death of the primary heir of a local noblewoman. KC: A bandit captain, in hiding, with her trusted bodyguard. God-kings of War 2H: An old, proud fortress on an important mountain pass. 4H: A token indicating that its bearer speaks for the high general. JC: A powerful general's death of her wounds, which will shatter her army into factions. KC: An outlying watchtower on a wooded hill. the Unquiet Past 2H: A serpent-demoness, malicious and venomous, seeking vengeance. 4H: An ambitious petty-wizard, quick to take offense. JC: A small room under the foundation, its doorway bricked shut, the prison of a dreadful and malicious spirit. KC: A treasure seeker, following the whispers of a slave spirit. a Nest of Vipers 2H: A conjurer who needs blood to entice his uncouth spirits. 4H: A fallen-in mansion, where by night ghosts and devils meet. JC: The ghost of a suicide, a person overcome by guilt and shame, who finds in death no release. KC: A troupe of musicians for hire, one of whom is a burglar and cutpurse. |