thread: 2009-04-22 : Wait, pride isn't listed as a sin...

On 2009-04-24, Graham wrote:

Oh, right, and also.

I think it's the best game for introducing non-roleplayers, providing the GM is a roleplayer. That's because there's a strong, facilitative GM role. Strong, in the sense that there's someone to say "This is what's happening now. What do you do?". Facilitative in the sense that everything is then in the hands of the players.

I know everyone will read my last post, above, and think "Ah! It's the initial situation that makes it good!". And I guess it is about the initial situation, but I hesitate to reduce it to that. It's about the fiction being instantly engaging and easy to relate to.



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