thread: 2012-01-09 : 2011 here at anyway

On 2012-01-09, Micah wrote:

From RPG Design, Craft and Discipline:

"Notice how it feels to have a sound idea, versus an unsound idea; notice how the latter demands a sense of conviction to make up for itself, and the former instead invites exploration."

I had to highlight this. It's a great observation for life, not just game design.


This makes...
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