thread: 2008-01-07 : Another year's worth
On 2008-02-06, Christopher Kubasik wrote:
"I can say more about that if anybody's interested."
I'm interested!
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I notice the fun was between you (as the GM) and each individual Player. So there was no creative kibitzing between the Players? (That usually happens when I play—social, creative kibitzing.)
I realize that isn't the same thing as having rules that bring Players together to find/build creative compromises. That's the distinction you're talking about, yes?
And I'm sad to hear people had non-fun. I hate it when that happens.
Oh, one more thing: the "likable" characters. Is that the people felt their characters weren't likable, or that they didn't like other people at the table playing characters they didn't find likable. (And how does this fit in with, say, these same people playing Poison'd?)
Thanks!
Christopher