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Roleplaying Theory, Hardcore: Thematic Play:

2018-02-21 : Retrospective: How RPGs Work
2017-09-22 : Two Apocalypse World / PbtA Things
2017-08-28 : Vigil
2017-08-01 : Apocalypse World is In Print Again
2015-12-21 : AW:Fallen Empires
2015-04-27 : Followup Questions from Owen
2014-09-29 : AW:Dark Age: Conclusions from the First Playtest
2014-09-01 : AW:Dark Age First Playtest
2014-08-30 : AW:Dark Age playtest preview: Peoples
2014-08-26 : AW:Dark Age playtest preview: Battle Moves
2014-08-25 : AW:Dark Age playtest preview: the Castellan
2014-08-22 : AW:Dark Age playtest preview: a War Company
2014-08-21 : AW:Dark Age playtest preview: Rights of War
2014-08-20 : AW:Dark Age playtest preview: the Troll-killer
2014-08-18 : AW:Dark Age: 2 to go
2014-07-21 : The Object and Particular Strategy
2014-07-18 : Non-Endstate Objects, Strategy & Style
2014-07-15 : Procedure, Components, Object, Strategy, Style
2014-07-01 : AW:Dark Age: Despair Not!
2014-05-19 : AW:Dark Age: Picking Back Up
2014-04-13 : AW:Dark Age, a quick update
2014-04-03 : An Example Apocalypse World Battle
2014-03-31 : AW:Dark Age: No Countdown Yet!
2014-03-17 : AW:Dark Age: Big Changes Coming
2014-03-11 : Swords & Crowns are in the air...
2014-03-09 : The Dark Ages are in the air...
2013-10-28 : A Question about Objects
2013-09-19 : In honor of Talk Like a Pirate Day...
2013-09-17 : A Very Cool Apocalypse World Series
2013-08-16 : Diagram Retrospective -plus- Ask a Frequent Question
2013-07-17 : A fun, sharp conversation
2013-06-13 : Monsterhearts Second Skins
2013-04-20 : A Vast & Starlit Post
2013-01-10 : The Annotated Sorcerer Kickstarter
2012-07-30 : The Regiment: Market Garden
2012-06-25 : "Conflict" "Resolution"
2012-06-18 : Moves as Jumping-off Points
2012-06-12 : Color and Currency!
2012-05-07 : Flattery!
2011-10-17 : Going Into Darkness
2011-10-11 : Past pride leads to current injustice...
2011-09-20 : Deep Dark Vincent-burning Game Design
2011-08-01 : The Unreliable Currency series from 2010
2011-07-11 : Hooray for Religion
2011-07-05 : The Iridium Plateau
2011-06-28 : Designing Philosophical Arguments
2011-06-26 : Q & A time
2011-04-12 : A background in Principled Freeform
2011-04-07 : Introducing: the Touchstone
2011-03-10 : Hungry Desperate and Alone
2010-11-15 : Scifi vs Horror x3
2010-11-08 : What I learned from my horror binge
2010-11-03 : Horror Flick Pies
2010-10-27 : The player/MC line
2010-10-17 : Academic Juvenalia
2010-10-06 : Shock:Human Contact Kickstart
2010-08-23 : The Drifter's Escape is Amazing
2010-07-09 : Hooray Blowback!
2010-06-14 : A Bit of Hardcore
2010-04-26 : The MC, a GM
2010-04-17 : The Walking Eye
2010-02-16 : Things on Character Sheets (2)
2010-01-28 : Compiling
2010-01-12 : Something Ben Said
2009-12-18 : Seed content
2009-12-08 : Your 3 Insights
2009-11-23 : The interesting prob with Sons of Anarchy
2009-10-08 : What ARE Demons For?
2009-09-01 : Ninja vs Pirates vs Me - part 2
2009-06-22 : Weird-head Psi*Run
2009-04-22 : Wait, pride isn't listed as a sin...
2009-04-06 : Fistfightville
2008-11-24 : Salt River
2008-09-22 : Treasure Island
2008-05-06 : Fantasy lit and rpgs
2008-04-23 : What does the protagonist want?
2008-04-06 : Demons are prowlin' everywhere, nowadays
2008-03-31 : Conpulsion 2008 Story 4: Indie Shortcomings
2008-03-25 : Conpulsion 2008 story 1: Poison'd
2008-03-01 : Respecting the fiction
2008-01-04 : Conan in a Wicked Age
2007-10-11 : Blood Meridian
2006-10-05 : Escalation
2006-10-02 : Conflict resolution sans stakes
2006-03-22 : Mechanics and Flinching
2006-03-20 : Creating Situation: a practical example
2006-03-15 : A cool old thing made new
2006-02-20 : Open House: Ask a Frequent Question, pt 2
2006-02-12 : Brain Damage
2006-01-31 : An Awesome Line of Thought
2006-01-24 : Still More Character Ownership
2006-01-19 : Shock: and Conflict Creation
2006-01-17 : Hurt and Abandonment
2006-01-04 : A Dangerous Idea for 2006
2005-11-14 : Dangerousness
2005-11-14 : Long and Short
2005-11-10 : Open House: Ask a Frequent Question...
2005-09-12 : Just
2005-08-30 : Coming-of-age Fantasy for Adults
2005-03-23 : Strong Stuff Indeed
2005-03-23 : Participant Resolution vs. Author Resolution
2005-03-10 : Character Death
2005-03-09 : Traditional vs. Commie Roleplaying
2005-05-03 : Creating Theme
2005-05-02 : Person vs. Protagonist
2005-04-21 : Planned Endings
2005-04-07 : Theme: Observed?
2005-05-20 : Master and Commander

Roleplaying Theory, Hardcore: Social Issues:

2018-02-21 : Retrospective: How RPGs Work
2017-09-22 : Two Apocalypse World / PbtA Things
2017-09-01 : Systems in Miniature
2017-08-09 : Shays' Rebellion
2017-07-25 : #rpgtheoryJuly: Violence In My Games
2017-06-07 : Failure in RPGs (by Paganini)
2016-11-20 : Butt Trumpets
2015-07-04 : The Object of an RPG is to...
2015-04-27 : Followup Questions from Owen
2015-04-05 : Matchmaker
2015-04-04 : Actual Play: The Vengeful Demon of the Ring
2015-04-02 : Four Years' Abandoned Games
2015-03-30 : Dirty Tricks in My Games
2015-03-23 : The Vengeful Demon of the Ring as a Con Game
2015-03-20 : High Five the ISS
2015-03-17 : The Vengeful Demon of the Ring
2015-02-14 : lumpley games 2014 biz
2014-08-30 : AW:Dark Age playtest preview: Peoples
2014-07-25 : RPGs Have Objects, Q&A
2014-07-24 : The Trouble with RPGs (ii)
2014-07-23 : The Trouble with RPGs
2014-07-19 : Aside: Designing a Bell Curve
2014-07-16 : When is a game a game?
2014-07-15 : Procedure, Components, Object, Strategy, Style
2014-04-15 : Cultivating Your Audience with Love
2014-04-14 : Getting Your Game Played and Talked About
2014-04-13 : AW:Dark Age, a quick update
2014-04-07 : On Planning to Move Away
2014-02-15 : Lies in RPGs
2014-02-07 : Spin the Beetle
2013-10-21 : The Magic Trick: Otherkind Dice
2013-10-17 : The Magic Trick: Damage in Dogs in the Vineyard
2013-10-02 : The GM: Holding the Object for the Group
2013-09-23 : Game Texts on the Object of the Game
2013-08-16 : Diagram Retrospective -plus- Ask a Frequent Question
2013-08-14 : Fastaval 2014 call for proposals
2013-08-07 : High, High Praise
2013-08-06 : The Sundered Land at Ropecon
2013-07-25 : We live in a beautiful age ii
2013-06-12 : Status is Your Toy!
2013-05-18 : Anyway vs G+: complicating factors
2013-05-16 : What I Neglected to Tell You
2013-05-10 : Valiant Girls
2013-05-01 : Octo: Games of Spring
2013-04-01 : The Tower Has Fallen
2012-11-15 : Positioning: the Big Model vs Emily, reconciled
2012-08-13 : Another Interview
2012-08-07 : A Fun Interview
2012-03-19 : If it isn't an RPG, is it still an RPG?
2012-02-11 : 3 Problems
2012-01-23 : ARG Thoughts
2012-01-09 : 2011 here at anyway
2011-11-08 : Italy Story 2
2011-09-26 : Countdown to Ghostly Murder
2011-09-20 : Deep Dark Vincent-burning Game Design
2011-09-15 : PAX Dev: You Should Play Bad Games
2011-09-13 : HGMO + GxB
2011-09-09 : Trad vs Indie: FIGHT! pt3
2011-09-08 : Trad vs Indie: FIGHT! pt2
2011-09-07 : Trad vs Indie: FIGHT! pt1
2011-09-03 : PAX in Tweets
2011-08-01 : The Unreliable Currency series from 2010
2011-07-11 : Hooray for Religion
2011-07-06 : I <3 the OSR...
2011-06-26 : Q & A time
2011-05-11 : The Un-frickin-welcome
2011-04-29 : A Fantastic Walking Eye Roundtable
2011-04-25 : We are creative equals
2011-04-12 : A background in Principled Freeform
2011-04-02 : Owl and Raven
2011-03-18 : Creating Passionate Users
2011-03-17 : My First-time Publishing Advice
2011-02-17 : Ben Lehman: Playtesting: Stop
2011-02-07 : FPAW
2011-01-25 : Social Context and Design Scales
2011-01-20 : RPG Design, Craft and Discipline
2011-01-10 : Social Context and Design
2010-06-14 : A Bit of Hardcore
2010-04-17 : The Walking Eye
2010-03-01 : Reliable vs Unreliable Currency
2010-02-08 : Seriously like the blink of an eye
2010-01-28 : Compiling
2009-12-18 : Seed content
2009-06-17 : Secrets
2009-06-16 : Real and Fictional
2009-06-15 : Lazy Play vs IIEE with Teeth
2009-05-07 : Roleplaying Sinner, Repent!
2009-04-22 : Wait, pride isn't listed as a sin...
2009-04-06 : Fistfightville
2009-01-13 : Storming the Wizard's Tower ... in SPAAACE
2008-09-29 : Creative Tension
2008-09-03 : Taking Offense
2008-05-06 : Fantasy lit and rpgs
2008-04-09 : Rules vs Vigorous Creative Agreement
2008-03-20 : Mr Foot Goes to Mouthville, part 2
2008-03-03 : The Owe List
2007-09-15 : Frankly disgusted
2007-03-05 : You don’t have to go home...
2006-08-27 : Kerflufflizing
2006-08-22 : Sexual subject matter in roleplaying
2006-08-16 : GenCon 06 observations 1-4
2006-04-17 : Roleplaying with someone...
2006-04-10 : I roleplay like a little sexually-irrelevent nerd
2006-04-10 : A problem for feminists/pro-feminists
2006-04-08 : That certain zing
2006-04-06 : I roleplay with my penis
2006-03-22 : Mechanics and Flinching
2006-02-20 : Open House: Ask a Frequent Question, pt 2
2006-02-12 : Brain Damage
2006-01-26 : A Public Service Announcement
2006-01-24 : Still More Character Ownership
2006-01-17 : More Character Co-ownership
2006-01-17 : Hurt and Abandonment
2006-01-13 : Push and pull aside, co-ownership
2006-01-12 : A third kind of me
2006-01-11 : Two kinds of me
2006-01-05 : I suspect but can't prove...
2006-01-04 : A Dangerous Idea for 2006
2005-11-28 : Closeted
2005-11-22 : A Seriously Social Issue
2005-11-14 : Immersion 101
2005-11-14 : The Story of My Life
2005-11-14 : Dangerousness
2005-11-14 : Long and Short
2005-11-10 : Open House: Ask a Frequent Question...
2005-09-22 : Executive Decision, the RPG
2005-09-02 : Meg on Ritual
2005-08-30 : Jonas on LARP Sex
2005-08-30 : Coming-of-age Fantasy for Adults
2005-08-11 : Selling Rules
2005-07-27 : Roll the Bones
2005-07-05 : Setting and Source Material
2005-03-16 : Solo Play and Kid Play
2005-03-15 : Cross-gender Play
2005-03-15 : Immersion Zen
2005-03-11 : Love, Friendship, Romance, Sex
2005-03-10 : Character Death
2005-03-05 : Policy in the Face of Failure
2005-03-28 : The Open House, part 2: Roleplaying with Someone...
2005-04-19 : The Open House, part 3: A Wishlist
2005-04-06 : The Whole Point
2005-05-27 : This is My Blog - Social Agenda

Roleplaying Theory, Hardcore: Design and Development:

2018-02-21 : Retrospective: How RPGs Work
2017-09-22 : Two Apocalypse World / PbtA Things
2017-09-01 : Systems in Miniature
2017-08-28 : Vigil
2017-08-01 : Apocalypse World is In Print Again
2017-06-24 : Roleplaying is a Conversation?
2017-06-07 : Failure in RPGs (by Paganini)
2016-07-26 : Amazons!
2016-06-07 : Core Tension
2016-04-26 : A Quick & Dirty Outline
2015-12-21 : AW:Fallen Empires
2015-10-29 : Freebooting Venus Playtest Document
2015-09-08 : Threeforged Challenge: Public Voting
2015-08-31 : This August Past
2015-04-27 : Followup Questions from Owen
2015-04-13 : 5 Questions from Owen
2015-04-02 : Four Years' Abandoned Games
2015-03-20 : High Five the ISS
2015-02-20 : Rhinoceros Joust!
2015-02-01 : Freebooting Venus playtest document in...
2014-12-28 : Freebooting Venus - First Look
2014-12-08 : Countdown
2014-10-06 : Recently...
2014-09-29 : AW:Dark Age: Conclusions from the First Playtest
2014-09-01 : AW:Dark Age First Playtest
2014-08-30 : AW:Dark Age playtest preview: Peoples
2014-08-26 : AW:Dark Age playtest preview: Battle Moves
2014-08-25 : AW:Dark Age playtest preview: the Castellan
2014-08-22 : AW:Dark Age playtest preview: a War Company
2014-08-21 : AW:Dark Age playtest preview: Rights of War
2014-08-20 : AW:Dark Age playtest preview: the Troll-killer
2014-08-18 : AW:Dark Age: 2 to go
2014-07-27 : The Days are Few and Busy
2014-07-25 : RPGs Have Objects, Q&A
2014-07-24 : The Trouble with RPGs (ii)
2014-07-23 : The Trouble with RPGs
2014-07-18 : Objects of RPGs
2014-07-16 : When is a game a game?
2014-07-15 : Procedure, Components, Object, Strategy, Style
2014-07-01 : AW:Dark Age: Despair Not!
2014-06-12 : While you're waiting...
2014-05-24 : Games that Take Off, Games that Don't
2014-05-19 : AW:Dark Age: Picking Back Up
2014-04-28 : Midsummer Wood
2014-04-22 : Enough Dillying! Also, enough Dallying!
2014-04-15 : Cultivating Your Audience with Love
2014-04-14 : Getting Your Game Played and Talked About
2014-04-13 : AW:Dark Age, a quick update
2014-04-07 : On Planning to Move Away
2014-04-03 : An Example Apocalypse World Battle
2014-03-31 : AW:Dark Age: No Countdown Yet!
2014-03-17 : AW:Dark Age: Big Changes Coming
2014-03-11 : Swords & Crowns are in the air...
2014-03-09 : The Dark Ages are in the air...
2014-03-03 : Apocalypse World: Dark Age 1st look
2014-02-26 : Something Terrible is Coming
2014-02-15 : Lies in RPGs
2014-02-07 : Spin the Beetle
2014-02-03 : Some Basic Rules (vii)
2014-01-21 : Some Basic Rules (vi)
2013-12-30 : Some Basic Rules (v)
2013-12-29 : An upcoming challenge...
2013-12-23 : Some Basic Rules (iv, revised)
2013-12-16 : Some Basic Rules (iv, abandoned)
2013-12-16 : Some Basic Rules (iii)
2013-12-10 : Some Basic Rules (ii)
2013-12-09 : Some Basic Rules (i)
2013-12-05 : So far so good, December!
2013-11-12 : Counting down...
2013-10-28 : A Question about Objects
2013-10-21 : The Magic Trick: Otherkind Dice
2013-10-17 : The Magic Trick: Damage in Dogs in the Vineyard
2013-10-11 : Games have Objects: My Conclusion
2013-10-09 : A Useful Divider
2013-10-08 : Recipe vs Game
2013-10-02 : The GM: Holding the Object for the Group
2013-09-24 : What even IS the object of an rpg?
2013-09-23 : Game Texts on the Object of the Game
2013-09-17 : A Very Cool Apocalypse World Series
2013-09-11 : The Problem, of course
2013-09-03 : Ordering the Conversation: How do you choose?
2013-08-30 : The Object of the Game vs Your Character's Goals
2013-08-16 : Diagram Retrospective -plus- Ask a Frequent Question
2013-08-14 : Fastaval 2014 call for proposals
2013-08-02 : Conversations and Games
2013-07-25 : We live in a beautiful age ii
2013-07-17 : A fun, sharp conversation
2013-06-20 : The Sundered Land
2013-06-13 : Monsterhearts Second Skins
2013-05-25 : Complete Games
2013-05-21 : Game Chef 2013
2013-05-16 : What I Neglected to Tell You
2013-04-01 : The Tower Has Fallen
2013-03-14 : Walkingsuit Retroconfiguration
2013-03-06 : In the Grim Future of Apocalypse World...
2013-01-03 : The Seclusium of Orphone cover sketch
2013-01-02 : Mobile Frame Zero is off to press!
2012-12-28 : Positioning: Disagreements?
2012-12-27 : Positioning: the Okay Cycle
2012-12-26 : Positioning: what about Resource and Effectiveness?
2012-12-20 : Positioning: Retroactive
2012-12-07 : Positioning: Legitimacy and Occult Co-ownership
2012-12-04 : Positioning: Two Timelines in Text
2012-11-26 : Positioning: Two Timelines
2012-11-21 : Positioning: Some Looly Pooly Groundwork
2012-11-20 : Positioning: My Premature Conclusion
2012-11-16 : Positioning: System and gameplay options
2012-11-15 : Positioning: the Big Model vs Emily, reconciled
2012-11-14 : Emily on Fictional Positioning
2012-11-12 : Where were we...?
2012-11-01 : DONE
2012-09-30 : Countdown
2012-09-10 : So very busy!
2012-08-27 : A good day for the apocalypse
2012-08-13 : Another Interview
2012-07-31 : The Other Phases
2012-07-30 : The Regiment: Market Garden
2012-07-29 : Orphone's Seclusium's Final Push!
2012-06-26 : The Seclusium of Orphone
2012-06-25 : "Conflict" "Resolution"
2012-06-18 : Moves as Jumping-off Points
2012-06-12 : Color and Currency!
2012-03-21 : Monster Mania Con: barriers to interest
2012-03-15 : Monster Mania Con
2012-02-22 : Aw Heck With It
2012-02-11 : 3 Problems
2012-01-23 : ARG Thoughts
2012-01-09 : 2011 here at anyway
2012-01-06 : Jan-Feb Countdowns
2011-12-25 : PSI*RUN
2011-10-19 : Murderous Ghosts for Halloween
2011-10-18 : Going Into Darkness pt2
2011-10-17 : Going Into Darkness
2011-10-03 : Murderous Ghosts playtest
2011-09-26 : Countdown to Ghostly Murder
2011-09-15 : PAX Dev: You Should Play Bad Games
2011-09-12 : STUPID COFFEE AND GAME DESIGN
2011-09-03 : PAX in Tweets
2011-08-01 : The Unreliable Currency series from 2010
2011-07-21 : Oops I got a project
2011-07-12 : Just 3 Insights?
2011-07-11 : Hooray for Religion
2011-06-28 : Designing Philosophical Arguments
2011-06-27 : The Dice & Clouds series from 2009
2011-06-26 : Q & A time
2011-06-07 : Concentric Game Design
2011-05-20 : Also...
2011-05-18 : Ben Lehman: Rules and their Functions
2011-05-17 : Game Design vs Mere Instructions
2011-05-11 : The Un-frickin-welcome
2011-04-25 : We are creative equals
2011-04-12 : A background in Principled Freeform
2011-04-07 : Introducing: the Touchstone
2011-03-17 : My First-time Publishing Advice
2011-02-21 : Into the Unknown?
2011-02-17 : Ben Lehman: Playtesting: Stop
2011-02-14 : Tablut
2011-02-13 : Psi*Run Update (with whining)
2011-02-07 : Grammatical Voices
2011-02-07 : Design scales: to the text!
2011-01-25 : Social Context and Design Scales
2011-01-20 : RPG Design, Craft and Discipline
2011-01-03 : The Basics of RPG Design
2010-11-15 : Scifi vs Horror x3
2010-11-08 : What I learned from my horror binge
2010-10-28 : A horror game pitch
2010-10-27 : The player/MC line
2010-10-01 : The Custom Move Game
2010-08-19 : One of my favorite GenCon conversations
2010-07-30 : Going ... going ... gone!
2010-07-26 : The Walking Eye: Abandoning Games
2010-07-19 : 2 Apocalypse World announcements
2010-06-28 : Itchy pants
2010-06-20 : Welcome to the Preapocalypse!
2010-06-14 : A Bit of Hardcore
2010-06-13 : Done
2010-06-02 : Reset!
2010-05-18 : A penultimate push
2010-04-26 : The MC, a GM
2010-04-17 : The Walking Eye
2010-04-02 : Apocalypse World preview book
2010-03-18 : First game theory, second game theory
2010-03-01 : Reliable vs Unreliable Currency
2010-02-25 : Revised Apocalypse World Playbooks
2010-02-23 : Can your brains just do it?
2010-02-15 : Apocalypse World publication plans
2010-01-28 : Compiling
2009-12-18 : Seed content
2009-12-08 : Your 3 Insights
2009-12-04 : TAKE IT TO YOUR BLOG, BAKER
2009-09-14 : Subsystems
2009-09-09 : Waah
2009-08-31 : Space Tyranny
2009-08-26 : J and Rob Make a Game
2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests
2009-07-26 : Very Briefly about Authority
2009-07-15 : Abstract Actions in Rock of Tahamaat
2009-06-24 : Rock of Tahamaat, Tyrant of IIEE
2009-06-15 : GM Agenda
2009-06-15 : Lazy Play vs IIEE with Teeth
2009-06-09 : Adequacy, Cause and Effect
2009-06-08 : Restating: Fictional Causes and Realization
2009-06-04 : the Apocalypse World playtest book
2009-05-02 : Set the Doomsday Clock to 11:38
2009-04-30 : Magical Magic
2009-04-27 : Dice & Cloud: a Symmetry
2009-04-16 : GM fiat put to work for the good
2009-04-14 : Dice and Cloud, Mix and Match
2009-04-08 : Mechaton Area-effect Weapon Rules
2009-04-08 : The Mechaton Campaign Rules
2009-04-07 : 3 Resolution Systems
2009-02-03 : Another new Mechaton mech
2009-01-20 : Pssst. Kid.
2009-01-13 : Storming the Wizard's Tower ... in SPAAACE
2009-01-06 : Art, the State Thereof
2009-01-03 : Oh RIGHT! Of COUSE.
2008-12-18 : To-do List Update
2008-12-04 : Traits Before and After
2008-10-09 : Storming the Wizard's Tower playtest rules
2008-09-01 : New Poison'd PDFs
2008-08-31 : Killing Darlings
2008-07-10 : Yeurgh.
2008-06-30 : A Really Good Weekend
2008-06-02 : The Fire Spell
2008-05-12 : Expressionism in Roleplaying
2008-04-17 : IRON GAME CHEF
2008-04-14 : Interchangeable?
2008-04-09 : Rules vs Vigorous Creative Agreement
2008-03-31 : Conpulsion 2008 Story 4: Indie Shortcomings
2008-03-26 : Conpulsion 2008 story 2: 24-minute RPGs
2008-01-15 : Oracles galore!
2008-01-11 : In a Wicked Age: Four Oracles
2008-01-09 : Mr foot, welcome to mouthville
2008-01-02 : In this wicked age...
2007-08-24 : Poison'd errata and Q&A
2007-08-08 : new mech design
2007-05-22 : announcing: a new game
2007-02-20 : Four Oracles
2007-01-31 : NPCs in my Dreamation Dogs game
2007-01-22 : Mechaton campaign: battle 3 setup
2007-01-07 : Mechaton campaign: defeat in orbit
2006-12-11 : Afraid
2006-12-04 : Ptimanya designs
2006-11-30 : Mechaton FAQ
2006-11-30 : Space chuckers
2006-11-26 : Mechaton campaign: battle 2
2006-11-22 : Mechaton book for sale at last!
2006-11-12 : Mechaton walker part list
2006-11-09 : Mechaton pdf for sale at last!
2006-11-06 : Mechaton campaign battle plan
2006-10-30 : Mechaton developments
2006-09-27 : Fate in Agon
2006-08-28 : Mechaton update
2006-07-31 : Cover in Mechaton
2006-07-03 : Mechaton rules
2006-06-29 : Game Games update
2006-06-23 : Forgetful...
2006-06-21 : Building your mechs
2006-06-21 : The Mechaton short game
2006-06-15 : The who and why of the owe list
2006-06-13 : A duh moment for that game
2006-06-12 : New Mechaton dice rules
2006-06-11 : LAST CALL!
2006-06-10 : Two more resources for that game
2006-06-10 : The new specializations rules
2006-06-09 : SECOND TO LAST CALL!
2006-06-08 : Teasering the new game
2006-06-06 : The Story Games name thing
2006-05-30 : Game Game Rollcall
2006-05-23 : The yellow dice rule
2006-05-20 : How I buy mechs
2006-05-18 : Mechaton: done playtesting
2006-05-15 : The total awesomeness
2006-05-12 : A quick Mechaton thought
2006-05-09 : T equals ... approximately zero, right?
2006-04-27 : How about another one...
2006-04-13 : T equals Zero
2006-04-03 : We played it
2006-03-20 : Creating Situation: a practical example
2006-03-14 : Board Setup in Mechaton
2006-03-10 : The Gamie-Gamies
2006-03-09 : Those things in The Dragon Killer
2006-03-08 : Between-session Activity
2006-03-06 : Unpopular Idea #2: Punish the Loser
2006-03-05 : No, THIS is the perfect medium
2006-03-03 : Viva la Revolution!
2006-02-27 : Unpopular Ideas for 2006 #1
2006-02-21 : Adding Objectives to Mechaton
2006-02-20 : Open House: Ask a Frequent Question, pt 2
2006-02-16 : Throwing It Open: Pulling the Plug
2006-02-16 : Throwing It Open: Color
2006-01-31 : An Awesome Line of Thought
2006-01-19 : Shock: and Conflict Creation
2006-01-17 : More Character Co-ownership
2006-01-10 : Pulling Coplayers In
2005-11-10 : Open House: Ask a Frequent Question...
2005-10-31 : Teasering
2005-10-20 : The Fruitful Void
2005-09-21 : The Red Sky A.M. Fishbowl
2005-09-14 : Ars Magica Ripoff Suggestions
2005-08-31 : The Dragon Killer Fishbowl
2005-08-30 : Coming-of-age Fantasy for Adults
2005-07-28 : The Ars Magica Knock-off Fishbowl
2005-07-20 : DitV2: New Rules!
2005-06-24 : John Kim on Craft and Innovation
2005-03-23 : Strong Stuff Indeed
2005-03-23 : Participant Resolution vs. Author Resolution
2005-03-10 : Tight Games, Loose Games
2005-03-07 : My Working Process and Red Sky A.M.
2005-06-16 : Craft and Innovation
2005-05-10 : How Do You Design a Mechanic?
2005-05-06 : Brainstorming from the Core
2005-05-06 : A complete game has...
2005-04-30 : This Is My Blog: Journeyman Work
2005-04-18 : The Structure of the Game
2005-04-05 : Coin-based Resolution Rules
2005-06-06 : Immersion, Rewrite
2005-05-25 : Chris Moore - Game Chef Idea
2005-05-20 : Game Chef Musings
2005-05-20 : Things on Character Sheets

Roleplaying Theory, Hardcore: Technical Description:

2018-02-21 : Retrospective: How RPGs Work
2017-09-22 : Two Apocalypse World / PbtA Things
2017-09-01 : Systems in Miniature
2016-06-07 : Core Tension
2015-07-04 : The Object of an RPG is to...
2015-03-30 : Dirty Tricks in My Games
2015-03-23 : The Vengeful Demon of the Ring as a Con Game
2015-03-20 : High Five the ISS
2015-03-17 : The Vengeful Demon of the Ring
2014-07-23 : The Trouble with RPGs
2014-07-21 : Reminder: Object Schmobject
2014-07-21 : The Object and Particular Strategy
2014-07-18 : Non-Endstate Objects, Strategy & Style
2014-07-18 : Objects of RPGs
2014-07-17 : Strategy vs Style
2014-07-15 : Procedure, Components, Object, Strategy, Style
2013-10-28 : A Question about Objects
2013-10-21 : The Magic Trick: Otherkind Dice
2013-10-17 : The Magic Trick: Damage in Dogs in the Vineyard
2013-10-09 : A Useful Divider
2013-10-08 : Recipe vs Game
2013-10-02 : The GM: Holding the Object for the Group
2013-09-24 : What even IS the object of an rpg?
2013-09-23 : Game Texts on the Object of the Game
2013-08-30 : The Object of the Game vs Your Character's Goals
2013-08-16 : Diagram Retrospective -plus- Ask a Frequent Question
2013-08-02 : Conversations and Games
2012-12-28 : Positioning: Disagreements?
2012-12-27 : Positioning: the Okay Cycle
2012-12-26 : Positioning: what about Resource and Effectiveness?
2012-12-20 : Positioning: Retroactive
2012-12-07 : Positioning: Legitimacy and Occult Co-ownership
2012-12-04 : Positioning: Two Timelines in Text
2012-11-26 : Positioning: Two Timelines
2012-11-21 : Positioning: Some Looly Pooly Groundwork
2012-11-20 : Positioning: My Premature Conclusion
2012-11-16 : Positioning: System and gameplay options
2012-11-15 : Positioning: the Big Model vs Emily, reconciled
2012-11-14 : Emily on Fictional Positioning
2012-11-12 : Where were we...?
2012-06-12 : Color and Currency!
2012-03-19 : If it isn't an RPG, is it still an RPG?
2011-08-01 : The Unreliable Currency series from 2010
2011-06-27 : The Dice & Clouds series from 2009
2011-06-26 : Q & A time
2011-06-13 : A roleplaying game has two centers
2011-06-07 : Concentric Game Design
2011-05-18 : Ben Lehman: Rules and their Functions
2011-04-12 : A background in Principled Freeform
2011-04-08 : Freeform
2011-02-07 : Design scales: to the text!
2011-01-03 : The Basics of RPG Design
2010-11-08 : What I learned from my horror binge
2010-08-19 : One of my favorite GenCon conversations
2010-03-01 : Reliable vs Unreliable Currency
2010-02-23 : Can your brains just do it?
2010-02-19 : Shared Positioning at the Micro
2010-02-18 : Currency - Spanning Divide and Range
2010-02-16 : Things on Character Sheets (2)
2010-01-28 : Compiling
2009-07-26 : Very Briefly about Authority
2009-07-15 : Abstract Actions in Rock of Tahamaat
2009-06-24 : Rock of Tahamaat, Tyrant of IIEE
2009-06-22 : Secrets: the Smelly Chamberlain
2009-06-17 : Secrets
2009-06-15 : GM Agenda
2009-06-15 : Lazy Play vs IIEE with Teeth
2009-06-09 : Adequacy, Cause and Effect
2009-06-07 : Concrete Examples of Arrows
2009-05-13 : Now where WAS I...
2009-05-12 : Right to Dream: at least take away THIS
2009-05-07 : Explaining the Right to Dream
2009-05-04 : Dice and Cloud, the Death Threats thread
2009-04-27 : Dice & Cloud: a Symmetry
2009-04-16 : GM fiat put to work for the good
2009-04-10 : A Moment of Judgment
2009-04-09 : cloud-to-cloud
2009-04-09 : Scale, Depth, Clouds, Dice
2009-04-07 : 3 Resolution Systems
2009-04-06 : Fistfightville
2008-12-04 : Traits Before and After
2008-09-29 : Creative Tension
2008-09-24 : That Reminds Me
2008-09-23 : Nonformalism?
2008-04-14 : Interchangeable?
2008-04-09 : Rules vs Vigorous Creative Agreement
2008-02-19 : Willing, provoked, inspired
2006-10-05 : Reward systems
2006-10-05 : Escalation
2006-10-02 : Conflict resolution sans stakes
2006-05-25 : System and character sole-ownership
2006-05-18 : Two examples: unmediated drama
2006-05-18 : A quick IIEE primer, by request
2006-05-17 : Six straightforward examples
2006-03-20 : Creating Situation: a practical example
2006-02-20 : Open House: Ask a Frequent Question, pt 2
2006-02-16 : Throwing It Open: Color
2006-02-09 : A Question for J
2006-01-13 : Push and pull aside, co-ownership
2005-11-10 : Open House: Ask a Frequent Question...
2005-08-30 : Joshua BishopRoby on Rules
2005-07-05 : Setting and Source Material
2005-03-23 : Strong Stuff Indeed
2005-03-23 : Participant Resolution vs. Author Resolution
2005-03-18 : Audience?
2005-03-15 : Definition: Engaged
2005-03-10 : Conflict Resolution for Luke
2005-03-09 : Traditional vs. Commie Roleplaying
2005-05-10 : How Do You Design a Mechanic?
2005-05-06 : A complete game has...
2005-04-25 : Technical Agenda
2005-04-15 : FatB for Jason L
2005-04-04 : Participant vs. Author?
2005-06-03 : The Subtle Rules
2005-06-07 : Periodic Refresher
2005-06-02 : Immersion
2005-05-20 : Things on Character Sheets

Our Shared Endeavor:

2018-02-21 : Retrospective: How RPGs Work
2018-02-20 : Retrospective: Games
2017-09-22 : Two Apocalypse World / PbtA Things
2017-09-01 : Systems in Miniature
2017-08-28 : Vigil
2017-07-25 : #rpgtheoryJuly: Violence In My Games
2017-06-24 : Roleplaying is a Conversation?
2017-06-07 : Failure in RPGs (by Paganini)
2016-12-12 : Love, Warmth, Good Will, etc.
2016-07-26 : Amazons!
2016-06-07 : Core Tension
2016-05-31 : Fallen London Again
2016-04-26 : A Quick & Dirty Outline
2015-12-21 : AW:Fallen Empires
2015-11-11 : Playing Nature's Year
2015-10-29 : Freebooting Venus Playtest Document
2015-09-08 : Threeforged Challenge: Public Voting
2015-07-04 : The Object of an RPG is to...
2015-04-27 : Followup Questions from Owen
2015-04-13 : 5 Questions from Owen
2015-04-05 : Matchmaker
2015-04-04 : Actual Play: The Vengeful Demon of the Ring
2015-03-30 : Dirty Tricks in My Games
2015-02-14 : lumpley games 2014 biz
2014-12-28 : Freebooting Venus - First Look
2014-12-22 : #IndieRPGbiz
2014-12-08 : Countdown
2014-09-29 : AW:Dark Age: Conclusions from the First Playtest
2014-09-01 : AW:Dark Age First Playtest
2014-08-30 : AW:Dark Age playtest preview: Peoples
2014-08-26 : AW:Dark Age playtest preview: Battle Moves
2014-08-25 : AW:Dark Age playtest preview: the Castellan
2014-08-22 : AW:Dark Age playtest preview: a War Company
2014-08-21 : AW:Dark Age playtest preview: Rights of War
2014-08-20 : AW:Dark Age playtest preview: the Troll-killer
2014-08-18 : AW:Dark Age: 2 to go
2014-07-25 : RPGs Have Objects, Q&A
2014-07-24 : The Trouble with RPGs (ii)
2014-07-23 : The Trouble with RPGs
2014-07-21 : Reminder: Object Schmobject
2014-07-21 : The Object and Particular Strategy
2014-07-19 : Aside: Designing a Bell Curve
2014-07-18 : Non-Endstate Objects, Strategy & Style
2014-07-18 : Objects of RPGs
2014-07-17 : Strategy vs Style
2014-07-16 : When is a game a game?
2014-06-12 : While you're waiting...
2014-05-24 : Games that Take Off, Games that Don't
2014-05-19 : AW:Dark Age: Picking Back Up
2014-04-28 : Midsummer Wood
2014-04-15 : Cultivating Your Audience with Love
2014-04-14 : Getting Your Game Played and Talked About
2014-04-13 : AW:Dark Age, a quick update
2014-04-07 : On Planning to Move Away
2014-04-03 : An Example Apocalypse World Battle
2014-03-31 : AW:Dark Age: No Countdown Yet!
2014-03-24 : Ask a Frequent Question...
2014-03-17 : AW:Dark Age: Big Changes Coming
2014-03-11 : Swords & Crowns are in the air...
2014-03-09 : The Dark Ages are in the air...
2014-03-03 : Apocalypse World: Dark Age 1st look
2014-02-07 : Spin the Beetle
2014-02-03 : Some Basic Rules (vii)
2014-01-21 : Some Basic Rules (vi)
2014-01-10 : The Free & Chaotic Realms: Edicts
2014-01-05 : lumpley games in 2011-2013
2013-12-30 : Some Basic Rules (v)
2013-12-23 : Some Basic Rules (iv, revised)
2013-12-10 : Some Basic Rules (ii)
2013-12-09 : Some Basic Rules (i)
2013-12-05 : So far so good, December!
2013-11-12 : Counting down...
2013-10-31 : Seclusium on sale!
2013-10-18 : Bundle of Nerves
2013-09-11 : The Problem, of course
2013-09-03 : Ordering the Conversation: How do you choose?
2013-08-16 : Diagram Retrospective -plus- Ask a Frequent Question
2013-08-14 : Fastaval 2014 call for proposals
2013-08-07 : High, High Praise
2013-08-06 : The Sundered Land at Ropecon
2013-07-25 : We live in a beautiful age ii
2013-07-24 : Ropecon Bound
2013-07-20 : We live in a beautiful age
2013-07-17 : A fun, sharp conversation
2013-07-15 : A Doomed Pilgrim (ii)
2013-07-11 : Apocalypse World on IO9
2013-06-13 : Monsterhearts Second Skins
2013-06-12 : Status is Your Toy!
2013-05-25 : Complete Games
2013-05-24 : A Doomed Pilgrim
2013-05-21 : Game Chef 2013
2013-05-18 : Anyway vs G+: complicating factors
2013-05-16 : What I Neglected to Tell You
2013-05-10 : Valiant Girls
2013-05-01 : Octo: Games of Spring
2013-04-20 : A Vast & Starlit Post
2013-04-01 : The Tower Has Fallen
2013-03-14 : Walkingsuit Retroconfiguration
2013-03-06 : In the Grim Future of Apocalypse World...
2013-02-28 : lumpley games 10-year retrospective
2013-01-10 : The Annotated Sorcerer Kickstarter
2013-01-02 : Mobile Frame Zero is off to press!
2012-12-28 : Positioning: Disagreements?
2012-12-27 : Positioning: the Okay Cycle
2012-12-26 : Positioning: what about Resource and Effectiveness?
2012-12-21 : Happy/Horrible Epimas!
2012-12-20 : Positioning: Retroactive
2012-12-07 : Positioning: Legitimacy and Occult Co-ownership
2012-12-04 : Positioning: Two Timelines in Text
2012-11-26 : Positioning: Two Timelines
2012-11-21 : Positioning: Some Looly Pooly Groundwork
2012-11-20 : Positioning: My Premature Conclusion
2012-11-16 : Positioning: System and gameplay options
2012-11-15 : Positioning: the Big Model vs Emily, reconciled
2012-11-14 : Emily on Fictional Positioning
2012-11-12 : Where were we...?
2012-09-10 : So very busy!
2012-08-27 : A good day for the apocalypse
2012-08-13 : Another Interview
2012-08-09 : 1001 Nights final hours
2012-08-07 : A Fun Interview
2012-07-30 : The Regiment: Market Garden
2012-07-29 : Orphone's Seclusium's Final Push!
2012-07-16 : Audience Participation Murderous Ghosts
2012-07-15 : Also, 1001 Nights
2012-07-12 : Video Q&A
2012-06-26 : The Seclusium of Orphone
2012-06-25 : "Conflict" "Resolution"
2012-06-18 : Moves as Jumping-off Points
2012-06-12 : Color and Currency!
2012-06-11 : Ask a Frequent Question
2012-06-01 : The most important thing I learned from the Forge
2012-05-07 : Flattery!
2012-04-30 : Updates!
2012-04-29 : Monster of the Week
2012-04-14 : Jessica Hammer on Dread
2012-04-09 : Last Chance Game Chef
2012-04-06 : Panels at PAX East
2012-03-28 : The Mobile Frame Hangar
2012-03-27 : Indie POV pt 3: A Small Pep Talk
2012-03-21 : Monster Mania Con: barriers to interest
2012-03-19 : If it isn't an RPG, is it still an RPG?
2012-03-15 : Monster Mania Con
2012-03-13 : Indie POV pt 2: Does It Pay?
2012-03-12 : Indie POV pt 1: the Very Basics
2012-03-08 : Good Fun Things
2012-03-08 : An Apology
2012-03-07 : Simon Rogers: Publisher POV
2012-03-06 : Chad Underkoffler: Freelancing for RPGs
2012-03-04 : Anonymous Followup
2012-03-03 : Ben Lehman: Caveat Scriba: Margret Weis Productions
2012-02-19 : Holy Crap Monsterhearts
2012-02-11 : 3 Problems
2012-02-03 : Murderous Ghosts
2012-01-26 : Two Monster IndieGoGo Campaigns
2012-01-23 : ARG Thoughts
2012-01-09 : 2011 here at anyway
2012-01-06 : Jan-Feb Countdowns
2012-01-02 : 2011 at lumpley games
2012-01-01 : Happy New Year
2011-12-25 : PSI*RUN
2011-12-21 : This Epimas, give the gift of murder
2011-11-23 : Celebrating the Apocalypse
2011-11-14 : Nutso Many Games
2011-11-11 : The Burning Apocalypse
2011-11-08 : Italy Story 2
2011-10-25 : Going to Lucca
2011-10-23 : Murderous Ghosts for sale
2011-10-18 : Going Into Darkness pt2
2011-10-17 : Going Into Darkness
2011-10-16 : A Unique Opportunity
2011-09-21 : Registration for Burning Apocalypse is live
2011-09-20 : Deep Dark Vincent-burning Game Design
2011-09-15 : PAX Dev: You Should Play Bad Games
2011-09-13 : HGMO + GxB
2011-09-12 : STUPID COFFEE AND GAME DESIGN
2011-09-09 : Trad vs Indie: FIGHT! pt3
2011-09-08 : Trad vs Indie: FIGHT! pt2
2011-09-07 : Trad vs Indie: FIGHT! pt1
2011-09-03 : PAX in Tweets
2011-09-01 : Introducing the Marmot
2011-08-19 : Burning Apocalypse Con
2011-08-16 : An excellent Apocalypse World review
2011-08-01 : The Unreliable Currency series from 2010
2011-07-21 : Oops I got a project
2011-07-11 : Hooray for Religion
2011-07-06 : I <3 the OSR...
2011-07-05 : The Iridium Plateau
2011-06-28 : Designing Philosophical Arguments
2011-06-27 : The Dice & Clouds series from 2009
2011-06-26 : Q & A time
2011-06-06 : The 20' by 20' Room is back
2011-06-03 : A little lumpley games biz
2011-05-20 : Also...
2011-05-18 : Ben Lehman: Rules and their Functions
2011-05-17 : Game Design vs Mere Instructions
2011-05-11 : The Un-frickin-welcome
2011-05-04 : More Podcasts!
2011-04-29 : A Fantastic Walking Eye Roundtable
2011-04-25 : We are creative equals
2011-04-12 : A background in Principled Freeform
2011-04-07 : Introducing: the Touchstone
2011-04-05 : Vincent Baker Interview: Apocalypse World
2011-04-02 : Owl and Raven
2011-03-30 : The Walking Eye reviews Apocalypse World
2011-03-18 : Creating Passionate Users
2011-03-17 : My First-time Publishing Advice
2011-03-16 : Toward One
2011-03-15 : PAX East 2011
2011-03-10 : Hungry Desperate and Alone
2011-02-26 : The Faceless: second chance
2011-02-23 : New Apocalypse World playbook: the hoarder
2011-02-21 : Into the Unknown?
2011-02-18 : 2010 at lumpley games
2011-02-17 : Ben Lehman: Playtesting: Stop
2011-02-13 : Psi*Run Update (with whining)
2011-02-07 : Grammatical Voices
2011-02-07 : Design scales: to the text!
2011-01-25 : Social Context and Design Scales
2011-01-20 : RPG Design, Craft and Discipline
2011-01-10 : Social Context and Design
2011-01-03 : The Basics of RPG Design
2010-12-20 : Crazy good PDF sale ending this week!
2010-12-11 : Epimas is coming...
2010-11-22 : Hooray Retailers!
2010-10-28 : A horror game pitch
2010-10-25 : None of my business, but...
2010-10-19 : introducing: Quarantine
2010-10-17 : Academic Juvenalia
2010-10-12 : the lumpley games PDF library sale: going, going...
2010-10-06 : Shock:Human Contact Kickstart
2010-10-01 : The Custom Move Game
2010-09-24 : Hold for satan, please.
2010-09-23 : the lumpley games PDF library
2010-09-22 : 3 updates
2010-08-23 : The Drifter's Escape is Amazing
2010-08-19 : One of my favorite GenCon conversations
2010-08-15 : Apocalypse World
2010-08-14 : GenCon Conversations
2010-08-13 : LA Times!
2010-08-13 : IPR and You
2010-08-02 : GenCon bound
2010-07-26 : The Walking Eye: Abandoning Games
2010-07-19 : 2 Apocalypse World announcements
2010-07-09 : Hooray Blowback!
2010-06-28 : Itchy pants
2010-06-14 : A Bit of Hardcore
2010-06-11 : The Forge is back
2010-05-28 : Dear The Forge,
2010-04-26 : The MC, a GM
2010-04-26 : Attachment creates suffering
2010-04-17 : The Walking Eye
2010-03-18 : First game theory, second game theory
2010-03-09 : Show of hands
2010-03-02 : Poison'd Audio
2010-03-01 : Reliable vs Unreliable Currency
2010-02-08 : Seriously like the blink of an eye
2010-01-28 : Compiling
2010-01-12 : Something Ben Said
2009-12-18 : Seed content
2009-12-09 : Eppy We Have Heard On High
2009-12-08 : Your 3 Insights
2009-12-04 : TAKE IT TO YOUR BLOG, BAKER
2009-11-17 : Mechaton Interview
2009-11-02 : A Flattering Review
2009-10-27 : Book Publishing - Some Startling Numbers
2009-10-10 : Yes, Very Shifty
2009-09-09 : Waah
2009-09-09 : Like the Man Says
2009-09-01 : Ninja vs Pirates vs Me - part 2
2009-08-26 : J and Rob Make a Game
2009-07-27 : Resolving Player Conflicts by Reconciling Their Interests
2009-07-26 : Very Briefly about Authority
2009-07-15 : Abstract Actions in Rock of Tahamaat
2009-07-13 : How About Some Q and A
2009-07-03 : A fun interview about Dogs in the Vineyard
2009-06-24 : Rock of Tahamaat, Tyrant of IIEE
2009-06-22 : Weird-head Psi*Run
2009-06-17 : Secrets
2009-06-15 : Lazy Play vs IIEE with Teeth
2009-06-09 : Adequacy, Cause and Effect
2009-06-08 : Restating: Fictional Causes and Realization
2009-05-29 : Live on the internet: Clyde and Me
2009-05-05 : Reconsidering Sim (the word)
2009-04-30 : Magical Magic
2009-04-27 : Dice & Cloud: a Symmetry
2009-04-22 : Wait, pride isn't listed as a sin...
2009-04-20 : Illos by me!
2009-04-16 : GM fiat put to work for the good
2009-04-14 : Dice and Cloud, Mix and Match
2009-04-10 : A Moment of Judgment
2009-04-09 : cloud-to-cloud
2009-04-08 : The Mechaton Campaign Rules
2009-04-06 : Fistfightville
2009-04-01 : The Source Campaign: battle 3 setup
2009-03-25 : Keep Weeping, O Children of the Galaxy
2009-03-06 : The Source Campaign: battle 2 setup
2009-01-13 : Storming the Wizard's Tower ... in SPAAACE
2009-01-12 : Dunesque Mechaton Campaign battle 1 setup
2009-01-06 : Art, the State Thereof
2009-01-06 : An Apocalypse World Character
2008-12-31 : Dunesque Mechaton Campaign
2008-12-10 : Apocalypse World
2008-11-24 : Salt River
2008-11-18 : In a Wicked Age actual play
2008-11-11 : the Indie Rpgs Un-store
2008-11-07 : Hope & Courage
2008-10-27 : Hear that?
2008-10-24 : Me and Robin Laws talk about writing
2008-10-02 : Fellow Publishers: Success? Failure?
2008-09-23 : Nonformalism?
2008-09-22 : Treasure Island
2008-09-18 : Deadlines Maybe?
2008-09-11 : Forge Outage
2008-09-03 : Taking Offense
2008-08-31 : Killing Darlings
2008-06-04 : I am culled
2008-05-12 : Expressionism in Roleplaying
2008-05-02 : I kill puppies for satan
2008-04-29 : GC08 - a Dirty Joke
2008-04-17 : IRON GAME CHEF
2008-03-31 : Conpulsion 2008 Story 4: Indie Shortcomings
2008-03-28 : Conpulsion 2008 story 3: Edinburgh
2008-03-26 : Conpulsion 2008 story 2: 24-minute RPGs
2008-03-25 : Conpulsion 2008 story 1: Poison'd
2008-03-20 : Mr Foot Goes to Mouthville, part 2
2008-03-03 : The Owe List
2008-03-01 : Respecting the fiction
2008-02-14 : Oh you should too publish
2008-01-15 : Oracles galore!
2008-01-09 : Mr foot, welcome to mouthville
2008-01-07 : Another year's worth
2008-01-06 : A fun 10-minute graphic design challenge
2007-10-29 : THIS early? For real?
2007-10-26 : My friends on TV
2007-09-27 : Interviews of me
2007-09-15 : Frankly disgusted
2007-08-22 : Back from GenCon
2007-08-02 : today...
2007-05-29 : Guerrilla Press
2007-05-23 : Mechaton Campaign: Tarkut City battle 3
2007-05-22 : announcing: a new game
2007-04-30 : Mechaton in Sweden
2007-04-11 : 1001 Nights PDF
2007-03-27 : Google contest
2007-03-21 : lumpley games in 2006
2006-10-19 : A completely awesome thing
2006-10-17 : My roleplaying summary
2006-09-27 : Fate in Agon
2006-09-14 : Some game stuff
2006-08-27 : Kerflufflizing
2006-08-22 : Sexual subject matter in roleplaying
2006-08-21 : GenCon 06 story 2
2006-08-16 : GenCon 06 observations 1-4
2006-08-15 : Back from GenCon
2006-08-03 : 1001 Nights!
2006-07-27 : 10 Observations from my Berlin trip
2006-07-25 : Home safe
2006-06-29 : Game Games update
2006-06-23 : JiffyCon
2006-06-11 : LAST CALL!
2006-06-06 : The Story Games name thing
2006-05-18 : Two examples: unmediated drama
2006-05-17 : Six straightforward examples
2006-03-10 : The Gamie-Gamies
2006-03-10 : Me Interviewing Clinton Interviewing Me
2006-02-27 : Unpopular Ideas for 2006 #1
2006-02-21 : RPG Theory Review
2006-02-20 : Open House: Ask a Frequent Question, pt 2
2006-02-16 : Throwing It Open: Pulling the Plug
2006-02-16 : Throwing It Open: Color
2006-02-15 : The Laugh I Needed Today
2006-02-14 : The Perils
2006-02-13 : Maybe the Awesomest Ever
2006-02-12 : Brain Damage
2006-01-19 : Shock: and Conflict Creation
2006-01-12 : A third kind of me
2006-01-12 : Year-end sales chart
2006-01-05 : I suspect but can't prove...
2006-01-04 : A Dangerous Idea for 2006
2005-12-07 : But Even Better...
2005-12-03 : I Cop to Hyperbole
2005-12-03 : Closing GNS and RPG Theory is Good
2005-12-02 : The End of As-We-Know-It
2005-12-01 : The World IS a Better Place
2005-12-01 : Sing-along Time
2005-11-29 : Fair Game, also A Big Deal For Me
2005-11-21 : Thanks
2005-11-14 : Immersion 101
2005-11-14 : Long and Short
2005-11-10 : Open House: Ask a Frequent Question...
2005-11-01 : Not Quite in Time for Halloween...
2005-11-01 : Dogs in the Vineyard sales to date
2005-10-25 : Executive Decision! $1000 to the Red Cross!
2005-10-18 : FindPlay
2005-10-17 : Confronting the Reality
2005-10-12 : Executive Decision Update
2005-09-22 : Executive Decision, the RPG
2005-09-12 : Just
2005-09-07 : The GenCon writeup I'm still waiting for...
2005-09-02 : Meg on Ritual
2005-08-30 : Jonas on LARP Sex
2005-08-30 : Joshua BishopRoby on Rules
2005-08-25 : GenCon Oh-Five
2005-08-15 : GenCon
2005-08-09 : The New Open House 1: Actual Play
2005-07-27 : An Alternative to POD
2005-07-27 : Roll the Bones
2005-07-19 : DitV: a Year's Sales
2005-06-29 : Credit, Due
2005-06-24 : John Kim on Craft and Innovation
2005-06-22 : Courage
2005-03-23 : Strong Stuff Indeed
2005-03-05 : Policy in the Face of Failure
2005-06-16 : The Forge and Me
2005-06-16 : Craft and Innovation
2005-02-03 : Roleplaying Theory Open House
2005-05-06 : Iron Game Chef Returns!
2005-05-02 : Person vs. Protagonist
2005-04-30 : This Is My Blog: Journeyman Work
2005-04-27 : The Open House 4: Handshaking
2005-04-19 : Turks vs. Oldsters
2005-04-12 : The Biz
2005-05-27 : This is My Blog - Social Agenda
2005-05-25 : Chris Moore - Game Chef Idea
2005-05-20 : Game Chef Musings
2005-05-16 : Violence
2005-05-11 : Shining Dodecahedron

God:

2015-06-27 : A Small Western Binge
2013-08-18 : Utah Bound
2013-08-01 : A Guide to the Sauna for Shy Americans
2013-05-29 : Jack Vance 1916-2013
2011-09-06 : PAX Food 1 - Thai Curry Simple
2011-07-11 : Hooray for Religion
2011-06-26 : Q & A time
2011-05-04 : More Podcasts!
2011-01-20 : RPG Design, Craft and Discipline
2010-09-24 : Hold for satan, please.
2010-06-02 : Astronomical Fireworks
2010-04-17 : The Walking Eye
2009-10-08 : What ARE Demons For?
2009-06-07 : The Road
2009-05-08 : Super Briefly for Seth and Rob
2009-05-07 : Roleplaying Sinner, Repent!
2008-12-30 : Four Parties
2008-07-04 : God emailed me
2007-03-02 : God Q&A
2007-02-26 : Exorcism followthrough
2007-02-13 : Exorcism
2007-01-25 : Worship followup
2007-01-10 : Some questions about worship
2007-01-04 : Self-identification vs. Membership
2006-12-28 : Society and the heart of religion
2006-12-26 : Merry Zmas
2006-09-15 : Doing religion with someone can be exactly wrong
2006-09-14 : Doing religion with someone can...
2006-09-13 : Halftime!
2006-09-08 : Ben on breaking tradition
2006-09-08 : Screwed expectations continued
2006-09-08 : Picky-choosy religion, 3 views
2006-09-08 : Salvation, damnation, justification, a la Sydney
2006-08-31 : I think my expectations are screwed
2006-08-17 : GenCon 06 story 1
2006-01-19 : Shock: and Conflict Creation
2005-12-07 : Mocking Heartfelt Faith
2005-08-09 : The New Open House 2: Religion
2005-08-05 : Going Home
2005-06-06 : Happenings
2005-05-16 : Violence

My Life:

2018-02-21 : Retrospective: How RPGs Work
2018-02-20 : Retrospective: Games
2017-09-22 : Two Apocalypse World / PbtA Things
2017-08-09 : Shays' Rebellion
2017-08-01 : Apocalypse World is In Print Again
2016-12-12 : Love, Warmth, Good Will, etc.
2016-11-20 : Butt Trumpets
2016-05-31 : Fallen London Again
2015-08-31 : This August Past
2015-06-27 : A Small Western Binge
2015-05-22 : Stating the Obvious
2015-04-27 : Followup Questions from Owen
2015-04-05 : Matchmaker
2015-04-04 : Actual Play: The Vengeful Demon of the Ring
2015-04-02 : Four Years' Abandoned Games
2015-02-20 : Rhinoceros Joust!
2015-02-14 : lumpley games 2014 biz
2014-12-08 : Countdown
2014-10-06 : Recently...
2014-09-29 : AW:Dark Age: Conclusions from the First Playtest
2014-09-01 : AW:Dark Age First Playtest
2014-08-26 : AW:Dark Age playtest preview: Battle Moves
2014-08-18 : AW:Dark Age: 2 to go
2014-07-27 : The Days are Few and Busy
2014-07-01 : AW:Dark Age: Despair Not!
2014-05-19 : AW:Dark Age: Picking Back Up
2014-04-07 : On Planning to Move Away
2014-03-17 : AW:Dark Age: Big Changes Coming
2014-01-10 : The Free & Chaotic Realms: Edicts
2014-01-05 : lumpley games in 2011-2013
2013-12-05 : So far so good, December!
2013-11-28 : Black Friday
2013-11-12 : Counting down...
2013-11-11 : Teasers!
2013-09-16 : TV Roundup (Spoilers!)
2013-08-24 : Announcement: the End of LE Playbooks
2013-08-18 : Utah Bound
2013-08-16 : Diagram Retrospective -plus- Ask a Frequent Question
2013-08-07 : High, High Praise
2013-08-01 : A Guide to the Sauna for Shy Americans
2013-07-24 : Ropecon Bound
2013-07-20 : We live in a beautiful age
2013-05-23 : Random Drawings from the Past
2013-05-15 : Quick Reader Survey
2013-03-26 : Off to Fastaval
2013-02-28 : lumpley games 10-year retrospective
2013-01-16 : A Murderous Ghosts Review
2012-09-10 : So very busy!
2012-08-13 : Another Interview
2012-08-07 : A Fun Interview
2012-07-15 : Also, 1001 Nights
2012-05-07 : Flattery!
2012-04-30 : Updates!
2012-04-06 : Panels at PAX East
2012-03-08 : Good Fun Things
2012-01-09 : 2011 here at anyway
2012-01-06 : Jan-Feb Countdowns
2012-01-02 : 2011 at lumpley games
2012-01-01 : Happy New Year
2011-11-23 : Celebrating the Apocalypse
2011-11-14 : Nutso Many Games
2011-11-11 : The Burning Apocalypse
2011-11-08 : Italy Story 2
2011-10-25 : Going to Lucca
2011-10-05 : Such a Fanboy
2011-09-06 : PAX Food 1 - Thai Curry Simple
2011-09-03 : PAX in Tweets
2011-07-11 : Hooray for Religion
2011-06-26 : Q & A time
2011-06-01 : TV Roundup
2011-05-12 : My favorite restaurant: Hattapon's Thai Kitchen
2011-05-04 : More Podcasts!
2011-04-26 : My favorite restaurant: Chaconia
2011-04-12 : A background in Principled Freeform
2011-04-02 : Owl and Raven
2011-02-18 : 2010 at lumpley games
2011-02-16 : OH MY GOD OH MY GOD
2011-02-13 : Psi*Run Update (with whining)
2011-01-20 : RPG Design, Craft and Discipline
2011-01-11 : In more delicious news...
2010-11-30 : Currents
2010-11-15 : Joy
2010-10-28 : A horror game pitch
2010-10-02 : 31 horror flicks in 31 days
2010-09-24 : Hold for satan, please.
2010-08-19 : One of my favorite GenCon conversations
2010-08-14 : GenCon Conversations
2010-08-02 : GenCon bound
2010-07-19 : 2 Apocalypse World announcements
2010-07-09 : Hooray Blowback!
2010-06-28 : Itchy pants
2010-06-20 : Welcome to the Preapocalypse!
2010-06-13 : Done
2010-06-02 : Reset!
2010-05-28 : Dear The Forge,
2010-04-26 : Attachment creates suffering
2010-04-17 : The Walking Eye
2010-02-15 : Apocalypse World publication plans
2010-02-08 : Seriously like the blink of an eye
2009-11-20 : The Fourth Kind
2009-11-11 : When Swine Flew
2009-09-09 : Waah
2009-08-24 : Ninja Vs Pirates Interview
2009-06-07 : The Road
2009-05-07 : Roleplaying Sinner, Repent!
2009-04-28 : Adventures in Dairy
2009-04-22 : Wait, pride isn't listed as a sin...
2009-04-20 : Illos by me!
2009-04-14 : Dice and Cloud, Mix and Match
2009-02-02 : Hearin' the Call
2008-12-31 : Dunesque Mechaton Campaign
2008-12-30 : Four Parties
2008-12-18 : To-do List Update
2008-12-10 : Apocalypse World
2008-11-24 : Salt River
2008-11-18 : Werewolves
2008-11-18 : In a Wicked Age actual play
2008-11-07 : Hope & Courage
2008-09-18 : Deadlines Maybe?
2008-09-11 : Forge Outage
2008-09-08 : Just one of those days
2008-08-11 : GenConward
2008-07-04 : God emailed me
2008-06-30 : A Really Good Weekend
2008-05-23 : So, yeah.
2008-05-02 : I kill puppies for satan
2008-04-29 : GC08 - a Dirty Joke
2008-04-17 : IRON GAME CHEF
2008-04-01 : What I read on the plane
2008-03-28 : Conpulsion 2008 story 3: Edinburgh
2008-03-25 : Conpulsion 2008 story 1: Poison'd
2008-02-20 : Technical recommendations please?
2008-02-17 : les animaux de la nuit sauvent le monde
2008-01-09 : Mr foot, welcome to mouthville
2008-01-09 : There's a Chinese restaurant in my head
2008-01-07 : Another year's worth
2008-01-02 : In this wicked age...
2007-11-20 : CRAZYWORLD
2007-10-29 : THIS early? For real?
2007-10-22 : Dear Paktalists
2007-10-17 : There's violence and there's violence
2007-10-11 : Blood Meridian
2007-09-27 : Interviews of me
2007-09-13 : Mechaton campaign: battle 5 setup
2007-08-29 : The Descent
2007-08-22 : Back from GenCon
2007-05-09 : And about time too
2007-03-12 : Another big thank you
2007-03-10 : Current...
2007-03-02 : God Q&A
2007-02-26 : Thank you!
2007-02-21 : I mean JUST bought
2007-02-13 : Exorcism
2007-01-04 : Self-identification vs. Membership
2006-12-26 : Merry Zmas
2006-12-18 : Body Worlds
2006-12-15 : 3 more kids' songs
2006-12-12 : Status report
2006-12-01 : Pyrotechnics
2006-11-13 : lumpley games business
2006-10-17 : My roleplaying summary
2006-08-31 : I think my expectations are screwed
2006-08-29 : A prayer letter
2006-08-21 : GenCon 06 story 2
2006-08-17 : GenCon 06 story 1
2006-08-16 : GenCon 06 observations 1-4
2006-08-15 : Back from GenCon
2006-07-27 : 10 Observations from my Berlin trip
2006-07-25 : Home safe
2006-06-28 : An addition to the songbook
2006-06-23 : JiffyCon
2006-06-20 : NOBODY wanted to
2006-05-31 : That thing again
2006-05-09 : My OTHER body of work
2006-04-14 : I love everybody
2006-03-29 : DC Trip Report
2006-03-27 : Ketchup
2006-03-22 : A bad, bad, bad but expected development
2006-03-10 : Me Interviewing Clinton Interviewing Me
2006-03-07 : Troubleshooting the Baby
2006-02-14 : The Perils
2006-01-17 : A Family Interlude
2005-12-13 : Tovey Photos
2005-12-09 : Tovey Lynn Baker
2005-11-29 : Fair Game, also A Big Deal For Me
2005-11-21 : Thanks
2005-10-25 : Public Advisory
2005-10-17 : Confronting the Reality
2005-10-05 : Various Media Comments
2005-09-20 : Dogs in the Vineyard, the Vision
2005-08-15 : GenCon
2005-08-08 : Announcement
2005-08-02 : Mistaken Identities
2005-06-22 : Courage
2005-03-07 : My Working Process and Red Sky A.M.
2005-05-05 : Click!
2005-04-27 : The Open House 4: Handshaking
2005-04-19 : The Open House, part 3: A Wishlist
2005-06-06 : Happenings
2005-05-23 : Snot Death
2005-05-16 : Violence

Curiosities:

2018-02-21 : Retrospective: How RPGs Work
2018-02-20 : Retrospective: Games
2017-09-22 : Two Apocalypse World / PbtA Things
2017-08-09 : Shays' Rebellion
2017-08-01 : Apocalypse World is In Print Again
2016-12-12 : Love, Warmth, Good Will, etc.
2016-11-20 : Butt Trumpets
2016-07-26 : Amazons!
2016-05-31 : Fallen London Again
2015-12-21 : AW:Fallen Empires
2015-11-11 : Playing Nature's Year
2015-09-08 : Threeforged Challenge: Public Voting
2015-08-31 : This August Past
2015-05-23 : Fury Road vs The Homesman
2015-05-22 : Stating the Obvious
2015-04-27 : Followup Questions from Owen
2015-04-05 : Matchmaker
2015-04-04 : Actual Play: The Vengeful Demon of the Ring
2015-04-02 : Four Years' Abandoned Games
2015-02-20 : Rhinoceros Joust!
2015-02-14 : lumpley games 2014 biz
2014-10-06 : Recently...
2014-08-30 : AW:Dark Age playtest preview: Peoples
2014-08-25 : AW:Dark Age playtest preview: the Castellan
2014-08-22 : AW:Dark Age playtest preview: a War Company
2014-08-21 : AW:Dark Age playtest preview: Rights of War
2014-04-03 : An Example Apocalypse World Battle
2014-03-31 : AW:Dark Age: No Countdown Yet!
2014-03-24 : Ask a Frequent Question...
2014-02-26 : Something Terrible is Coming
2014-02-07 : Spin the Beetle
2014-02-03 : Some Basic Rules (vii)
2014-01-21 : Some Basic Rules (vi)
2014-01-10 : The Free & Chaotic Realms: Edicts
2014-01-05 : lumpley games in 2011-2013
2013-12-30 : Some Basic Rules (v)
2013-12-29 : An upcoming challenge...
2013-12-23 : Some Basic Rules (iv, revised)
2013-12-16 : Some Basic Rules (iv, abandoned)
2013-12-16 : Some Basic Rules (iii)
2013-11-28 : Black Friday
2013-11-11 : Teasers!
2013-10-31 : Seclusium on sale!
2013-09-19 : In honor of Talk Like a Pirate Day...
2013-09-16 : TV Roundup (Spoilers!)
2013-08-24 : Announcement: the End of LE Playbooks
2013-08-16 : Diagram Retrospective -plus- Ask a Frequent Question
2013-08-14 : Fastaval 2014 call for proposals
2013-08-07 : High, High Praise
2013-08-01 : A Guide to the Sauna for Shy Americans
2013-07-20 : We live in a beautiful age
2013-07-17 : A fun, sharp conversation
2013-07-15 : A Doomed Pilgrim (ii)
2013-07-11 : Apocalypse World on IO9
2013-05-29 : Jack Vance 1916-2013
2013-05-23 : Random Drawings from the Past
2013-05-15 : Quick Reader Survey
2013-01-16 : A Murderous Ghosts Review
2013-01-10 : The Annotated Sorcerer Kickstarter
2013-01-03 : The Seclusium of Orphone cover sketch
2012-12-21 : Happy/Horrible Epimas!
2012-08-27 : A good day for the apocalypse
2012-08-09 : 1001 Nights final hours
2012-07-31 : The Other Phases
2012-04-29 : Monster of the Week
2012-03-08 : Good Fun Things
2012-02-29 : Weapon Masters
2012-01-29 : Naked mole rats
2011-11-08 : Italy Story 2
2011-11-06 : Italy Story 1
2011-10-19 : Murderous Ghosts for Halloween
2011-10-05 : Such a Fanboy
2011-09-21 : Registration for Burning Apocalypse is live
2011-09-06 : PAX Food 1 - Thai Curry Simple
2011-09-03 : PAX in Tweets
2011-08-16 : An excellent Apocalypse World review
2011-07-05 : The Iridium Plateau
2011-06-26 : Q & A time
2011-06-21 : the lumpley games PDF library $25 sale
2011-06-19 : Previously on Game of Thrones
2011-06-06 : My Friends' Projects
2011-06-03 : A little lumpley games biz
2011-06-01 : TV Roundup
2011-05-12 : My favorite restaurant: Hattapon's Thai Kitchen
2011-04-26 : My favorite restaurant: Chaconia
2011-04-02 : Owl and Raven
2011-03-30 : The Walking Eye reviews Apocalypse World
2011-03-16 : Toward One
2011-03-10 : Hungry Desperate and Alone
2011-02-26 : The Faceless: second chance
2011-02-23 : New Apocalypse World playbook: the hoarder
2011-02-14 : Tablut
2011-02-13 : Psi*Run Update (with whining)
2011-02-07 : FPAW
2010-11-30 : Currents
2010-11-22 : Hooray Retailers!
2010-11-15 : Scifi vs Horror x3
2010-11-09 : Psi Funny
2010-11-03 : Horror Flick Pies
2010-10-19 : introducing: Quarantine
2010-10-02 : 31 horror flicks in 31 days
2010-10-01 : The Custom Move Game
2010-09-23 : the lumpley games PDF library
2010-08-23 : The Drifter's Escape is Amazing
2010-08-15 : Apocalypse World
2010-08-13 : LA Times!
2010-07-30 : Going ... going ... gone!
2010-07-21 : Life After the Apocalypse
2010-07-09 : Hooray Blowback!
2010-06-02 : Astronomical Fireworks
2010-04-17 : The Walking Eye
2010-04-02 : Apocalypse World preview book
2010-03-02 : Poison'd Audio
2010-02-15 : Apocalypse World publication plans
2009-12-07 : You know, it probably will.
2009-11-23 : The interesting prob with Sons of Anarchy
2009-11-20 : Stepping Into Bubble Gum | Worse
2009-11-17 : Mechaton Interview
2009-11-02 : A Flattering Review
2009-10-27 : Book Publishing - Some Startling Numbers
2009-10-26 : TV Time
2009-10-13 : Words Invented by Sebastian
2009-10-10 : Yes, Very Shifty
2009-09-01 : Ninja vs Pirates vs Me - part 2
2009-08-26 : J and Rob Make a Game
2009-08-24 : Ninja Vs Pirates Interview
2009-08-17 : District 9
2009-07-03 : A fun interview about Dogs in the Vineyard
2009-06-16 : Real and Fictional
2009-05-29 : Live on the internet: Clyde and Me
2009-05-28 : My favorite moment in Treasure Island
2009-05-08 : Super Briefly for Seth and Rob
2009-05-07 : Explaining the Right to Dream
2009-04-28 : Adventures in Dairy
2009-04-20 : The ER Sense of Humor
2009-04-20 : Illos by me!
2009-04-06 : Fistfightville
2009-04-01 : The Source Campaign: battle 3 setup
2009-03-25 : Keep Weeping, O Children of the Galaxy
2009-03-06 : The Source Campaign: battle 2 setup
2009-02-26 : Martin
2009-02-13 : Mechatonic is rocking my world
2009-02-11 : Weep, O Children of Every Sun
2009-02-07 : Holy Giant Mechanical Spider, Batman!
2009-01-23 : Making Stuff
2009-01-21 : Italics
2009-01-13 : Storming the Wizard's Tower ... in SPAAACE
2009-01-12 : Dunesque Mechaton Campaign battle 1 setup
2008-12-30 : A Good Review of the Wicked Age
2008-11-18 : In a Wicked Age actual play
2008-11-03 : A GenCon Moment
2008-10-24 : Me and Robin Laws talk about writing
2008-09-03 : Taking Offense
2008-07-31 : Burn Notice
2008-07-10 : Yeurgh.
2008-07-07 : A Very Short Movie Opinion Poll
2008-06-30 : A Really Good Weekend
2008-06-17 : Cordelia's Dad followup
2008-05-06 : Fantasy lit and rpgs
2008-04-30 : Movies and TV
2008-04-23 : What does the protagonist want?
2008-04-06 : Demons are prowlin' everywhere, nowadays
2008-04-01 : What I read on the plane
2008-03-15 : I saw 10,000 BC
2008-03-03 : The Owe List
2008-02-21 : Holy crap dude
2008-02-17 : les animaux de la nuit sauvent le monde
2008-01-15 : Oracles galore!
2008-01-12 : Urgent message for Doyce Testerman
2008-01-06 : A fun 10-minute graphic design challenge
2008-01-03 : Remember Dog Songs? This is 5
2007-12-13 : Mechaton rules questions?
2007-11-20 : CRAZYWORLD
2007-10-26 : My friends on TV
2007-10-22 : Dear Paktalists
2007-10-11 : Blood Meridian
2007-10-04 : A dawning realization
2007-08-29 : The Descent
2007-08-08 : new mech design
2007-07-23 : Doomsday ticks closer
2007-05-29 : Guerrilla Press
2007-05-23 : Mechaton Campaign: Tarkut City battle 3
2007-05-09 : And about time too
2007-04-30 : Mechaton in Sweden
2007-04-12 : Attention Jeremy Tidwell
2007-03-19 : Tonight we dine
2007-02-15 : Oh no!
2007-02-12 : Metal
2007-02-08 : Holy crap a lotta Earths
2007-01-19 : The Jungle Books
2006-12-15 : 3 more kids' songs
2006-12-08 : Quick media notes
2006-12-01 : Pyrotechnics
2006-11-26 : Music blogging 4 postscript
2006-11-19 : Mechaton campaign: a note from the front
2006-11-13 : Unbelievably cool Lego mecha
2006-11-12 : Mechaton walker part list
2006-11-11 : Tarkut Ptimanya
2006-11-06 : Mechaton campaign battle plan
2006-11-06 : Doppelganger
2006-10-16 : Music blogging: Dog songs 4
2006-10-02 : Music blogging: Dog songs 3
2006-09-25 : Music blogging: Dog songs 2
2006-09-18 : Music blogging: Dog songs 1
2006-09-13 : Halftime!
2006-08-24 : Sexual subject matter in Scary Go Round
2006-05-20 : How I buy mechs
2006-03-28 : Stanislaw Lem died yesterday
2006-03-15 : A cool old thing made new
2006-03-05 : No, THIS is the perfect medium
2006-03-01 : BSG
2006-01-18 : This is on topic... sort of...
2006-01-13 : Some remarks, mostly re: media
2006-01-04 : That Thing
2005-12-07 : But Even Better...
2005-10-17 : The Coolest Thing in the World
2005-10-14 : I Miss Trollbabe Comics
2005-10-05 : Various Media Comments
2005-09-14 : Pencil and Paper Vector Car Race Game
2005-09-13 : Dogs in the Vineyard, Illod Ed - Upgrade Deal
2005-09-12 : Afterculture
2005-08-31 : Dogs in the Vineyard Review Podcast
2005-08-25 : Dancing Vincent
2005-08-03 : Diana Jones Nomination
2005-07-29 : Short-short True Stories
2005-07-27 : An Alternative to POD
2005-07-25 : Dogs in the Vineyard, Sold Out
2005-07-22 : Infinite Armies
2005-07-21 : The Forgotten Technology
2005-07-15 : The Unseen War
2005-06-29 : Credit, Due
2005-06-22 : Dogs in Flash
2005-06-21 : Robot Uprising
2005-03-12 : Dogs in the Vineyard Desktop Image
2005-03-06 : Lego Mobocycles
2005-05-20 : Master and Commander
2005-05-16 : Violence

Site Administrative:

2014-11-02 : testing
2013-06-11 : I think we may be back...
2013-05-15 : Quick Reader Survey
2012-06-22 : Marginalia
2010-11-16 : A quick orientation
2009-11-27 : Testing the Migration
2009-05-05 : Reconsidering Sim (the word)
2009-03-24 : Hey it looks like we're back
2008-10-11 : My Internet is Broken!
2007-03-05 : You don’t have to go home...
2006-09-08 : Screwed expectations continued
2006-07-25 : Interactive again too
2006-07-11 : Spam Avalanche
2006-04-21 : The Marginalia Code
2006-01-26 : A Public Service Announcement
2006-01-11 : Two kinds of me
2005-11-16 : A Friendly Request
2005-10-25 : Public Advisory
2005-07-20 : More RSS
2005-07-14 : RSS Feed for Testing
2005-07-11 : Cookie Testing
2005-07-09 : Crap Crap Crap
2005-06-14 : As Of Now
2005-05-11 : Lost Comments

2005 Archives:

2005-04-19 : Archive 208
2005-03-23 : Archive 195
2005-03-03 : Archive 180
2005-02-28 : Archive 179
2005-02-25 : Archive 178
2005-02-24 : Archive 177
2005-02-23 : Archive 176
2005-02-16 : Archive 175
2005-02-11 : Archive 174
2005-02-09 : Archive 173
2005-02-08 : Archive 172
2005-02-07 : Archive 171
2005-02-07 : Archive 170
2005-02-05 : Archive 169
2005-02-04 : Archive 168
2005-02-03 : Archive 167
2005-02-02 : Archive 165
2005-01-31 : Archive 164
2005-01-31 : Archive 163
2005-01-24 : Archive 162
2005-01-23 : Archive 161
2005-01-21 : Archive 160
2005-01-21 : Archive 159
2005-01-21 : Archive 158
2005-01-20 : Archive 157
2005-01-18 : Archive 156
2005-01-16 : Archive 155
2005-01-15 : Archive 154
2005-01-14 : Archive 153
2005-01-13 : Archive 152
2005-01-12 : Archive 151
2005-01-11 : Archive 150
2005-01-11 : Archive 149
2005-01-11 : Archive 148
2005-01-11 : Archive 147
2005-01-10 : Archive 146
2005-01-06 : Archive 145
2004-12-29 : Archive 144
2004-12-28 : Archive 143
2004-12-28 : Archive 142
2004-12-27 : Archive 141
2004-12-27 : Archive 140
2004-12-27 : Archive 139
2004-12-24 : Archive 138
2004-12-21 : Archive 137