2014-07-18 : Non-Endstate Objects, Strategy & Style
So take it that the object of Human Contact is to create sf in the universe of the Academy, resolving (fictional) situations into new situations from chapter to chapter.
This object supplants* your normal interests while you're playing, right, but it doesn't give you an endstate to play toward. During play, you're either doing it or you aren't, and when you stop playing, you've either done it or you haven't, but it doesn't tell you when to stop playing.
So at any given moment in Human Contact, you have an assortment of procedurally legal plays, and you can choose between them strategically, right? Given that you're trying to make sf in the universe of the Academy, resolving situations into new situations chapter by chapter, you can tell which plays are strategically sound, which are questionable, and which are poor plays.
The object is so open-ended that the set of strategically sound plays is usually going to be very large, but that's fine.
And given this (probably large) set of strategically sound plays, you'll be able to go on to make a stylistic choice about which to make, right?
For example, here's a play that is sometimes procedurally legal to make during Human Contact: "I step up to her, right up in her face. 'Back off or I'm going to drop an asteroid on your home city. Don't test me.'"
The procedures tell you when it's legal. When it's legal, you weigh it against the object of the game - to create sf, resolving situations into new situations, chapter by chapter - to decide whether it's strategically sound. If it is strategically sound, it's a stylistic choice whether to make that play or a different strategically sound play.
Still with me?
1. On 2014-07-18, Vincent said:
2. On 2014-07-18, Vincent said:
3. On 2014-07-18, Ben Lehman said:
4. On 2014-07-18, J. Walton said:
5. On 2014-07-18, Vincent said:
6. On 2014-07-18, J. Walton said:
7. On 2014-07-18, Simon C said:
8. On 2014-07-18, Moreno R. said:
9. On 2014-07-18, Vincent said:
10. On 2014-07-19, Simon C said:
11. On 2014-07-19, Vincent said:
12. On 2014-07-19, Jeremy said: