thread: 2014-07-18 : Non-Endstate Objects, Strategy & Style

On 2014-07-18, J. Walton wrote:

Yup. Still good. Comment #2 is really important.

My only concern is that you might be collapsing a lot of different things into "Object," yeah? There's the Object of the game as a whole, the Object of a particular session, the Object of a particular scene or other portion of play, the Object of what I as a player am trying to achieve with this particular character, etc. Yeah? Or are you parsing those complexities differently.


This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":