anyway.



thread: 2014-07-18 : Non-Endstate Objects, Strategy & Style

On 2014-07-18, Vincent wrote:

Haha! Here's a fun thing to think about. What if...

"The object of Human Contact is to create doomed romances in the universe of the Academy, creating situations that resolve into ever-more tragic and romantic situations, ending in a bloody display of murder, revenge, suicide, and marriage."

"The object of Human Contact is to create sf in the universe of the Academy, but to hold the initial situation absolutely unchanged for as long as you're able, no matter what challenges you create to threaten it."

"The object of Human Contact is to see your character come out on top of every situation she's in, situation after situation, chapter after chapter."

"The object of Human Contact is to create a cruel parody of real-world academia, using the universe of the Academy, resolving every situation into one that is more preposterous, more stultified, and more inhumane."

It's obvious that when you switch from "first to 100 points wins" to "first to 100 points loses, lowest points wins" you change your game's strategy. It's just as true when the object of your game is open-ended.



 

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