2006-05-18 : A quick IIEE primer, by request
Anybody new, feel free to ask questions.
IIEE stands for intent, initiation, execution and ...uh… outcome. Effect. The last E is effect. That doesn’t matter too much.
IIEE means, what do we bindingly establish in the game’s fiction before we resolve, and what do we leave unestablished until after we’ve resolved?
Contrast with FitM/FatE, which means, where in the real world process of resolution does the die roll fall?
IIEE = what the characters do in the fiction, itM/atE = what the players do at the table.
Here’s an illustration of IIEE.
I want my character to do something. Let’s stick with, I want my character to throw your character off a seven-story building.
I say “I totally pitch you off the building to your death. So long, sucker.”
We do some process of resolution, the upshot of which is: you get to block me (in the improv sense: you get to negate my input). You get to say, “no you don’t. Instead…”
How much of my input do you get to block?
Do you get to block me all the way back at my character’s initial intent? “No you don’t. Instead, you invite me out for coffee.”
Do you have to grant me my character’s intent, but get to block me before my character starts to move (initiation)? “No you don’t. Instead, you restrain yourself, clenching your fists and standing menacing over me.”
Do you have to grant me my character’s intent and initiation, but get to block me while my character’s doing it (execution)? “No you don’t. Instead, you get your hands on me but I twist away, you can’t catch me.”
Do you have to grant me my character’s intent, initiation and execution, but get to block what comes of it (effect)? “No you don’t. Instead, you catch me and heave me over, sure, but I catch a window sill a story down. I’m dangling there.”
See how that works? At the real-world moment of resolution, what fictional stuff have we bindingly established, and what’s up for grabs? Of what I’ve said, what can you potentially negate, and what must you let stand?
In Dogs in the Vineyard, I raise (“I throw you to your death”) and if you see with two dice, you block my execution (“I slip out of your grasp”), but if you see with three or more, you block my effect (“I fall - crunch - but I’m not dead yet”).
1. On 2006-05-18, Matt Wilson said:
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