2014-07-16 : When is a game a game?
This is for Tim Koppang, for his reservations here.
I find that I don't have much to say, except that:
1. RPG theory is how I talk to designers, not how I talk to players, let alone how I talk to non-players. A game text is how I talk to players. I don't really know how to talk to non-players. So any supposition that I'm talking about how to market games is way way off.
2. We're indie! I don't get to tell anybody what's what, I just get to say what I think and let everybody else make of it what they will. So if thinking of your game as a game messes you up somehow, for goodness sake, don't do it.
3. However, where maybe I can see that some designers might be messed up by thinking of their games as games, I do think that it's a poor designer who is incapable of seeing their game as a game. You should have the ability, so that you can make the choice. Poor as in poverty, not poor as in bad.
I do think that many RPG designers are unnecessarily poor in this way.
Comments, questions welcome.
1. On 2014-07-16, Barnes said:
2. On 2014-07-16, Tim C Koppang said:
3. On 2014-07-17, Tim C Koppang said:
4. On 2014-07-17, Vincent said:
5. On 2014-07-18, plausible.fabulist said:
6. On 2014-07-18, Vincent said:
7. On 2014-07-18, Tim C Koppang said:
8. On 2014-07-18, Vincent said: