anyway.



thread: 2014-07-16 : When is a game a game?

On 2014-07-17, Vincent wrote:

Yeah, no, I'm not saying that you should design a roleplaying game as though it were a board game.

I'm saying that if you compare RPGs, board games, sports, solitaire puzzle games like Sudoku, card games, gambling games, video games, New Games, and those weird things your uncle used to do to make you laugh and/or trick you, you discover fundamental similarities. Then you can take something cool from a video game, say, interpret it in the light of the fundamental similarities between all games, and gain insight from it into RPG design.

This is how I read your last paragraph; I think we agree more or less perfectly.

I'm basically just saying, "you know how you can get ideas for RPG design from a good card game?" And going into why and how I think it works.



 

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