2005-06-22 : CourageOver at Esoteric Murmurs, Ed has a great post on the current topical topic of innovation and craft: When I Left You I Was The Learner.
What we have here on anyway when I say things like "That means that Dogs in the Vineyard is my journeyman game. That seems right to me: Dogs feels like my journeyman game," with all the implications that good games aren't good enough, that you just haven't put in enough work to be a master, the hierarchichal language, the guild langauge, all the stuff Ed's quite correctly pointing out - what we have is me bolstering my courage.
Way back in My Working Process and Red Sky A.M. I said this: "And when I finish it, I always look at it worried that inspiration will never strike again. 'Is this all the game design I have in me?' I say."
That feeling doesn't go away.
My confidence in my skills, I find, doesn't survive contact with an actual problem. Sometimes, reminding myself that I'm pretty good at what I do helps me face doing it.
I bolstered my courage at the expense of others'! That sucks. I'm'a try to knock that off.
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