anyway.



thread: 2005-06-22 : Courage

On 2005-06-22, Matt Snyder wrote:

You know, I have a couple other more concise observations.

1) If you can do it once, you can do it again.



2) I find my own desire to publish on my own, do most of the work myself (in my case, including layout), and own my work can contradict the obvious notion that a team production has serious advantages.



Now, most of the time, we think of that in terms of production. I do, at least—layout, editing, artwork. We do that already. But, we have very few minds working together to *design* a game. Obviously, a teamwork approach has its own disadvantages. But, the indie scene, with its creator-owned mantra, has done very, very little to reap any advantages either. A pity, but I have no solutions. Like I said, there are disadvantages!



Can you actually imagine complete, published and well-designed game with this byline?



"By Vincent Baker and Clinton R. Nixon."



(For folks playing at home, insert your own fav's!)



Where do I send my hordes of cash for such a game? Does PayPal send money to Neverland?




 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":