2014-04-07 : On Planning to Move Away
Quoth Caitlynn, here:
Oh, also! You've done a lot with permutations of the Apocalypse World rules lately (Murderous Ghosts, Sundered Land, now this) - do you plan to eventually move away from that? Like, are there any ideas kindling around in your head that you feel you'd need something non-AW-ey to work with? Or do you feel you've found something very stable and quality with the Apocalypse World ruleset?
This question is hard for me to answer!
I expect Apocalypse World to be by far the biggest influence on my game design work in this decade, at least. I think that every game I design from 2010-2020, and possibly beyond, you'll be able to look at it and see how Apocalypse World laid the foundation for it. You can look at Spin the Beetle, for instance, and see how it's a development of certain moves from Apocalypse World.
At the same time, I don't expect Apocalypse World to hold back my game design work at all. It's building on Apocalypse World that allows me to make games like Murderous Ghosts and Spin the Beetle, radical departures from the far more conventional rpgs I designed before Apocalypse World.
1. On 2014-04-07, David Bowers said:
2. On 2014-04-07, Adam said:
3. On 2014-04-08, Chris said:
4. On 2014-04-08, Caitlynn said:
5. On 2014-04-14, Vincent said:
6. On 2014-04-16, Caitlynn said:
7. On 2014-04-22, Vincent said: