2005-01-31 : Archive 164
Several different individuals at the con asked me about stuff on my blog here. Particularly, they asked me about what should I contribute? in RPGs, referencing this post and comment thread. Apparently they think I have something in mind, about how answering how should I treat others' contributions? - IIEE, Conflict Resolution - is the easier, smaller part of designing a game.
"Contribute," by the way, just means what it usually means - saying something new and it becoming accepted. It includes saying what your character does, suggesting things for others' characters to do and them taking you up on it (it's not a contribution if they don't, you see), saying things about the environment, calling for scenes, all the whole range of good rpg contribution.
Anyhow I didn't answer them.
One of the people who asked was Ninja J. He asked toward the beginning of the con and I didn't answer. I'm going to answer him now. I don't expect anybody else to really get it, but maybe...
So, J: the Mountain Witch. There were some how should we treat each others' contributions? hitches, right? Just a few, involving how the dice work and stuff. Let's set those aside.
Throughout the game, it was clear to me that you mostly knew exactly what to contribute. Right? How did you know?
It also seemed to me that occasionally you didn't know what to contribute, and had to work hard to figure it out. Right?
What was the difference, when you knew what to contribute and when you didn't?
Furthermore: My Life with Master. I didn't see the game, but I'll bet that similarly most of the time, you knew exactly what to contribute. In fact, I'll bet that you knew what to contribute more reliably in MLwM than in tMW. (It wouldn't surprise me even to hear that in MLwM you never once had to work to figure out what to contribute - it was always right there ready for you. That's not my bet but it wouldn't surprise me.) Anyway yeah? More or less?
So let's talk - how did those two games answer what should I contribute? What was different between their answers? What was the same? What in the games made knowing what to contribute easier, and what made it harder?
(Everybody else can talk too, natch, but I really want to hear what J thinks.)
1. On 2005-01-31, Matt said:
2. On 2005-01-31, Ninja Hunter J said:
3. On 2005-01-31, Ninja Hunter J said:
4. On 2005-01-31, Ninja Hunter J said:
5. On 2005-02-01, Ninja Hunter J said:
6. On 2005-02-01, Ben Lehman said:
7. On 2005-02-01, Chris said:
8. On 2005-02-01, Ninja Hunter J said:
9. On 2005-02-01, Matt said:
10. On 2005-02-01, Vincent said:
11. On 2005-02-01, Vincent said:
12. On 2005-02-01, Tom said:
13. On 2005-02-01, Vincent said:
14. On 2005-02-01, Matt said:
15. On 2005-02-01, Chris said:
16. On 2005-02-01, Keith, Goat Master said:
17. On 2005-02-01, Vincent said:
18. On 2005-02-01, Emily Care said:
19. On 2005-02-01, Keith, Goat Master said:
20. On 2005-02-01, Vincent said:
21. On 2005-02-02, Jonathan Walton said:
22. On 2005-02-02, Matt said:
23. On 2005-02-02, Vincent said:
24. On 2005-02-02, Keith, Goat Master said:
25. On 2005-02-02, Chris said:
26. On 2005-02-02, Ninja Hunter J said:
27. On 2005-02-02, Keith, Goat Master said:
28. On 2005-02-02, Ninja Hunter J said:
29. On 2005-02-04, Emily Care said:
30. On 2005-02-04, Ninja Hunter J said: