2014-04-14 : Getting Your Game Played and Talked About
Asks Tim Ralphs, here:
It seems to me that the way you engage the public in your game design is fundamental to their propagation, in that you generate a visible enthusiastic discussion and a pool of geographically disparate people with positive experiences of play.
Let's imagine I had a game that was the easy 90% of the way to feeling finished with the hard 10% still to be done. What advice would you give me specific to getting the game played and talked about? I'm probably going to give it away for free ultimately, but it would be really nice to give it away to more people and have them actually play it.
Great question! I have no earthly idea!
So, your game makes promises, and then it delivers on them.
If you say "hey, check out my game!" and nobody does, that means that either (a) it's not making interesting promises, so nobody legitimately cares, or else (b) you haven't managed to communicate what it's promising yet, so you should keep trying. You'll have to figure out which.
If you say "hey, check out my game!" and people do, but they don't go on to play or talk about it, that means that it's not delivering on its promises. People were interested enough to check it out, but then the game left them cold.
From this point of view, getting your game played and talked about is a design problem. It's not enough to design a game that's technically playable, you have to design a game that provokes people into playing it, and gives them things to talk about afterward. Not just a good experience, but a good experience with a highlight they can't wait to share, or a good experience with a troublesome spot they want help figuring out.
Now, the above is all just my stock answer, and it's not very good advice. As advice, it amounts to "make a game people can't ignore," which, I mean, that was probably your goal all along, wasn't it?
I probably have better advice in me, maybe some practical suggestions and stuff. If anybody has any pointed questions to get it out of me, Tim or anybody else, I'd love to hear them.
1. On 2014-04-14, PaulCzege said:
2. On 2014-04-14, ndp said:
3. On 2014-04-14, Vincent said:
VB go "But true!"*
JC go "Like how Murderous Ghosts is supposedly powered by the Apocalypse?"*
VB go "That's a bizarre thing to not buy!"*
JC go "I think it's because"*
*click in for more
4. On 2014-04-14, Vincent said:
5. On 2014-04-14, Tim Ralphs said:
6. On 2014-04-14, Vincent said:
7. On 2014-04-14, Tim said:
8. On 2014-04-14, Vincent said:
9. On 2014-04-14, Tim said:
10. On 2014-04-14, Vincent said:
11. On 2014-04-28, JDCorley said:
12. On 2014-04-29, Vincent said: