thread: 2014-04-14 : Getting Your Game Played and Talked About
On 2014-04-28, JDCorley wrote:
It's not just time footprint of your game that matters - if a game organizer has already organized a totally different game and it's taking up available time for the available players, they may absolutely love your game - it may even deliver all that it promises - and it still won't get played. Because many games have footprints measured in years, this might be a long-term problem.
For the last 12 months I've been doing an anthology World of Darkness game set in various 20th century periods in a fictional city - the slow burns and payoffs of multiple overlapping groups is part of the campaign design I've already done and which various groups that I'm organizing invest in when they agree to play. If I get a cool game I wanna play tomorrow, the best game imaginable, my enthusiastic response will be "we're DEFINITELY playing this in 2015". Well, maybe 2016. I have a Smallville game that's been brewing and that game is reaaaally phenomenal in long term play.