anyway.



thread: 2014-04-14 : Getting Your Game Played and Talked About

On 2014-04-14, Tim wrote:

Another reason why people maybe jumped at playtesting Dark Age.
It looked like a game. It had character sheets with actual graphic design.
This looked playable. Not just a document with text that is badly put together and disorganized.

Presentation plays a huge role i think.
The less work i have to put into getting the playtest to work the better.



 

This makes TM go "caveats apply"
I do of course know, that the character sheets are pure prototypes. But they didn't look/feel that way.

This makes...
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