anyway.



thread: 2014-04-14 : Getting Your Game Played and Talked About

On 2014-04-14, Tim wrote:

Another factor that comes into this is the high buy in i think. You need to trust that your testing of this unfinished thing will actually "be worth" something and be enjoyable. I think testing something and learning 1 month later that the product is dead now could be highly frustrating. Or even worse, never hearing back from the designer and having the game sink into the void.

It definitely happens but a "promise" that your work will actually lead to something more will be helpful.

Depending on your game there might also just be the general time problem. It is way easier to test something that only takes 15-30 minutes to try instead of 3-4 hours.
Those are however all not new points i fear.



 

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